Actually, there is merit to this claim. CPUs tend to operate better with data aligned on a multiple-of-four boundary. RGBA, being 4 bytes, would keep the alignment across every pixel in the image. You do give up a bit more on compressability if you use this, though, since you are feeding 25% more data to the compressor.Keeper of Hellfire wrote:I've read somewhere (sorry, don't remember where) that it can be a good idea to enable RGBA even if an alpha channel isn't used. The reason for this sounds plausible: Having 32bit per bixel allows faster computing than 24 bit per pixel since the CPU works with 32 bit (or multiples of them). But I'd never checked if it's true.
HuffyUV question.
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They mean what the function names say they mean: place clips side-by-side horizontally or vertically.RamonesFan2020204 wrote:What's that mean? And did you get my PM Coderjoe?Coderjoe wrote:you can, using AVISynth. Load the videos into variables and then use StackHorizontal or StackVertical.
Code: Select all
a = [clip1]
b = [clip2]
StackHorizontal(a, b) / StackVertical(a, b)
- Keeper of Hellfire
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If you have installed AviSynth from the AMVApps then you have the function BeforeAfter(...), which was made exactly for that purpose - to see how a filter chain changes your source.RamonesFan2020204 wrote:I wish there was some way that I could watch both versions of the vid I made side to side to see the difference.
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Enabling RGBA will hurt performance in any decent codec since 25% more data needs to be compressed. If aligning pixels to 32 bits is faster, then the codec should automatically convert video that isn't aligned; and whether or not the RGBA option is selected should have no affect on whether or not the calling program feeds it 32bit video.Coderjoe wrote:Actually, there is merit to this claim. CPUs tend to operate better with data aligned on a multiple-of-four boundary. RGBA, being 4 bytes, would keep the alignment across every pixel in the image. You do give up a bit more on compressability if you use this, though, since you are feeding 25% more data to the compressor.Keeper of Hellfire wrote:I've read somewhere (sorry, don't remember where) that it can be a good idea to enable RGBA even if an alpha channel isn't used. The reason for this sounds plausible: Having 32bit per bixel allows faster computing than 24 bit per pixel since the CPU works with 32 bit (or multiples of them). But I'd never checked if it's true.
Lagarith: Best lossless codec ever in my completely objective opinion.