How do I switch it to real time instead of using a codec?mirkosp wrote:Premiere CS4 has some limits with preview codecs, and so will Premiere CS5. I'm using beta CS4 on a 32bit OS so I have all codecs available for preview, but full version does seem to give the same issue on all 64bit OSes and some 32bit OSes "at random."
So basically, you're out of luck... AME is its own application for a reason - that is because premiere seems to have limits with some codecs the way it's built now (and this will especially be true with CS5, since it will be 64bit only and won't be able to use 32bit codecs), so they just have the dynamic linking between the premiere project and AME as a pipe of sorts, so AME can work fine with both 32bit and 64bit codecs without premiere needing to.
Basically, as far as preview codecs are concerned, you just have to bite the bullet and see which of those seems to work best for you. Alternatively, your PC seems to be strong enough to be able to playback most of your editing in real time without the need to preview at all. I know that I myself rarely preview within premiere despite having a broad list of codecs available, because premiere was optimized enough to let playback without rendering feasible. CS5 apparently will be able to let 6 720p tracks play in realtime without the need to render the scene to preview it...
That is why I even looked at previewing information, I started to get concerned when it said 24p when I was editing a project for 30 FPS. Will any of the other codecs avoid this issue and preview with the FPS originally chosen? Whether it be 30 or 25 FPS?kickass331 wrote:what most of you aren't making clear is how important it is to maintain timecode. If anything is set to 30fps instead of 24, you might have to redo the timing for your whole amv to get it to render properly. Just a word of warning. Previewing in 24fps is also a good idea.
You also mention that 24 fps is good to preview in, only for 24fps right? or did I get confused lol.
Thanks so much guys for the help!