NEW Guides and AmvApp BETA

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Warheart
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Re: NEW Guides and AmvApp BETA

Post by Warheart » Thu Feb 26, 2009 12:11 pm

Well, I installed the amvapp beta, and virdub crashed directly at startup no matter what I did so I additioanlly installed the 1.8.8. Version but that doesn't even open the vob.s let alone avs or mp4 it get's errors like MPEG Import Filter: invalid pack at position 3: marker bit not set; possibly MPEG-2 Stream" or "Avisynth: script open failed". So I guess that is no good either. I'll try re-installing the amvapp tomorrow after getting Premiere 7.0 running. That's the only idea I have atm.

The only thing I recalled when I installed the amvapp was that the tests that avisynth runs with the wmp failed but that happened to me each and every time I can recall installing it, also on my old pc.

But ok, I guess that the usage of 32 and 64bit doesn't ssem quite useful in terms of capturing. Maybe I should try out the older version of the app and get cccp. I can imagine that might work.

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Zarxrax
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Re: NEW Guides and AmvApp BETA

Post by Zarxrax » Thu Feb 26, 2009 12:37 pm

You should be opening vobs in dgindex.

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Gepetto
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Re: NEW Guides and AmvApp BETA

Post by Gepetto » Thu Feb 26, 2009 12:58 pm

You may be missing some 32-bit DLLs required by vdub. You probaly have only the 64-bit equivalents. If yoy can pinoint which DLLs are missing, all you need to do is download them from a site like dll-files.com or copy them over from a 32-bit Windows install you have access to.

I keep a virtual machine image with 32-bit Windows installed for cases like this, so I can even send you the files, provided you tell me which ones to send.
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Warheart
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Re: NEW Guides and AmvApp BETA

Post by Warheart » Thu Feb 26, 2009 5:59 pm

Zarxrax wrote:You should be opening vobs in dgindex.
I know, it's just that I it's ought to work but it does not. Actually I wouldn't really know why I need that anyway. :P
Gepetto wrote:You may be missing some 32-bit DLLs required by vdub. You probaly have only the 64-bit equivalents. If yoy can pinoint which DLLs are missing, all you need to do is download them from a site like dll-files.com or copy them over from a 32-bit Windows install you have access to.

I keep a virtual machine image with 32-bit Windows installed for cases like this, so I can even send you the files, provided you tell me which ones to send.
Thanks a bunch I'll try reinstalling the beta app and after that the normal one, if avisynth and virdub still bitch around. I'll gladly receive your help; thanks in advance. :)

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Warheart
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Re: NEW Guides and AmvApp BETA

Post by Warheart » Thu Feb 26, 2009 6:35 pm

Oh, well same problems occured after the reinstall, but as it seems the 2.0 version seems to work so problems seem to be solved. ;)
Sorry for having wasted your time. :D

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Re: NEW Guides and AmvApp BETA

Post by Hareoic » Sun Mar 01, 2009 2:23 pm

Question:

Is there a specific, AMVApp related reason that whenever I remove the trimming from a clip, I have to reload the script in order to make the trackbar move any further than what it was previously trimmed to?

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Qyot27
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Re: NEW Guides and AmvApp BETA

Post by Qyot27 » Sun Mar 01, 2009 10:58 pm

Hareoic wrote:Question:

Is there a specific, AMVApp related reason that whenever I remove the trimming from a clip, I have to reload the script in order to make the trackbar move any further than what it was previously trimmed to?
That's a general restriction of AviSynth - as far as VirtualDub or whatnot is aware, the video is only how long that AviSynth tells it that the video is. So if you change that in the script after it's already loaded, it's mandatory to reload it because the tools don't know when a script has been modified - it only knows what it's already been given.
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Re: NEW Guides and AmvApp BETA

Post by Hareoic » Sun Mar 01, 2009 11:25 pm

Qyot27 wrote:
Hareoic wrote:Question:

Is there a specific, AMVApp related reason that whenever I remove the trimming from a clip, I have to reload the script in order to make the trackbar move any further than what it was previously trimmed to?
That's a general restriction of AviSynth - as far as VirtualDub or whatnot is aware, the video is only how long that AviSynth tells it that the video is. So if you change that in the script after it's already loaded, it's mandatory to reload it because the tools don't know when a script has been modified - it only knows what it's already been given.
That would explain it. Thanks.

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Re: NEW Guides and AmvApp BETA

Post by AaronAMV » Sat Mar 07, 2009 7:44 pm

Zarxrax, is there a function that allows you to add a track of audio? I'm having some problems with audio and Premiere CS3; the audio being exported is in the form of a codec called 'undf', and I can't get it to work. I was thinking that if I can edit, then remove the audio track (and be able to add audio through a function), then that could, in theory, work.
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Zarxrax
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Re: NEW Guides and AmvApp BETA

Post by Zarxrax » Sat Mar 07, 2009 10:13 pm

Add a track of audio to what?

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