DvD Decryter, DGIndex, and AVS

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Osakaisthebomb
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Post by Osakaisthebomb » Sat Jan 27, 2007 3:09 am

Kariudo wrote: correct field order
don't see that option anywhere.
Kariudo wrote: (if you don't see dgdecode.dll in that plugins folder)
now go to start, find and search for dgdecode.dll (use the documents, files and folders option for searching)
once you find it, click and drag to avisynth's plugins folder
dgdecode.dll is already there.

now what?
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Kariudo
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Post by Kariudo » Sat Jan 27, 2007 3:16 am

correct field order should be above "use full paths" under options.

alright, after that try remaking one of your d2v's and see if it works.
*as noted in my sig, .d2v files are very sensitive. after you make them you can't move the d2v file or the vob(s) that you used to make the d2v file (if you do, they won't work)
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Osakaisthebomb
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Post by Osakaisthebomb » Sat Jan 27, 2007 3:30 am

Kariudo wrote:correct field order should be above "use full paths" under options.
nope, not there on mine.
Kariudo wrote:alright, after that try remaking one of your d2v's and see if it works.
*as noted in my sig, .d2v files are very sensitive. after you make them you can't move the d2v file or the vob(s) that you used to make the d2v file (if you do, they won't work)
nope it still gives the same message.
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Kariudo
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Post by Kariudo » Sat Jan 27, 2007 3:36 am

hmm, almost out of ideas.

first, what cpu do you have? if you don't know, you can find out by using cpu-z

next, try getting the latest version of dgindex and dgdecode here
and try making your d2v again (but not before posting your cpu and instruction sets it has [can be found using cpu-z as well])
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Qyot27
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Post by Qyot27 » Sat Jan 27, 2007 5:24 am

Kariudo wrote:after you make them you can't move the d2v file or the vob(s) that you used to make the d2v file (if you do, they won't work)
If you uncheck 'Use Full Paths' you can move them with no issue as long as the script and .d2v are kept in the same directory as the VOB they correspond to. .d2v files can use relative paths (in older versions of DGIndex it was only possible if you edited the .d2v yourself in Notepad or Wordpad; the newest versions give the option to you in the GUI as the reverse behaviour of 'Use Full Paths', like I pointed out), as can AviSynth scripts.

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Osakaisthebomb
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Post by Osakaisthebomb » Sat Jan 27, 2007 2:35 pm

Kariudo wrote:hmm, almost out of ideas.

first, what cpu do you have? if you don't know, you can find out by using cpu-z
How the HECK do I use this thing?
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Kariudo
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Post by Kariudo » Sat Jan 27, 2007 3:43 pm

download the program (near the bottom of the page)
unzip the file
double-click the cpu-z icon (it's a free-standing program, no installation)
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Osakaisthebomb
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Post by Osakaisthebomb » Sat Jan 27, 2007 7:12 pm

cpu

name: AMD Athlon XP
code name: Thoroughbred
pakage: socket A (462

Instructions MMX (+), 3DNow! (+), SSE
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Kariudo
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Post by Kariudo » Sat Jan 27, 2007 7:17 pm

I was thinking that maybe the Idct algorithm might not have been compatible with your cpu, but it looks like it is.
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Osakaisthebomb
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Post by Osakaisthebomb » Sat Jan 27, 2007 7:42 pm

well are there any other ideas?
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