can someone plz help me...i have these episodes of hellsing i want to import into windows movie maker but it wont work..they are .omg files..is that why they wont import? and everytime i try to import them this comes up
The file C:\Program Files\BitLord\Downloads\Hellsing [ZX] (13)\Hellsing - 01.ogm is not a supported file type, and it cannot be imported into Windows Movie Maker.
how can i get it to be imported?
importing...plz help^^
- *midnyte*
- Joined: Sun Jul 10, 2005 1:23 am
- Location: B.C,Canada
importing...plz help^^
*midnyte*
- DeinReich
- Joined: Sun Mar 27, 2005 10:40 am
- Location: College
Re: importing...plz help^^
You just answered your own question. Convert the file into a .mpg, .avi or .wmv, then you can import it.[/b]*midnyte* wrote:can someone plz help me...i have these episodes of hellsing i want to import into windows movie maker but it wont work..they are .omg files..is that why they wont import? and everytime i try to import them this comes up
The file C:\Program Files\BitLord\Downloads\Hellsing [ZX] (13)\Hellsing - 01.ogm is not a supported file type, and it cannot be imported into Windows Movie Maker.
how can i get it to be imported?
- risk one
- Joined: Sun Oct 13, 2002 4:47 pm
Don't take this the wrong way or anything, but from the tone of your message I'd say you don't have enough know-how to start editing amv's. It's a craft first, and an art much, much later. I seriously suggest you read up on the technical side of things before proceeding. This:
http://www.animemusicvideos.org/guides/avtech/ would be a good starting point. I can't force you, but you'll thank yourself later if you do.
Ok, on to your question. Let's do this by the book:
1) I'm assuming these are pirated ogm files. I won't judge, but you want people to take your video seriously, you'll do yourself a favor and buy the dvd's (or rent them or borrow them from a friend or whatever). Once again, I can't force you, but you'll thank yourself later if you do.
2) If you do decide to use downloaded footage (ogm or otherwise), remember this: They will be encoded with an mpeg4 codec, something like divx or xvid. This will make your video look like crap. If you don't care about that, you should know that they will make your editor (wmm in this case) crash a lot. There are two solution to that. First, you can frameserve the videos toWMM with AviSynth. I think there is a way to do this for WMM with VFAPI but I don't know the details. This will only work with avi files, see point 3. The second option is to recode your videos. You will need to re-encode them in a way that will not lose any information, using a so called lossless codec, like huffYUV or Lagarith. You recompress with a program called virtualDubMod, which brings me to my final point.
3) To get to a format that WMM understands (avi) you will have to change the container. Avi and ogm are containers, that contain the video and audio stream. VirtualDubMod will do this for you. It opens ogm's and it saves avi's. If you're using the avisynth method, use direct 'Direct stream copy' when saving, to simply copy the stream information. If you're using the Huffy method, choose fast recompress to reencode the video data with a lossless format.
This should give you a decent idea of a situation. It's not a step by step guide, but there are plenty of tutorials and helpfiles out there to fill in the gaps.
http://www.animemusicvideos.org/guides/avtech/ would be a good starting point. I can't force you, but you'll thank yourself later if you do.
Ok, on to your question. Let's do this by the book:
1) I'm assuming these are pirated ogm files. I won't judge, but you want people to take your video seriously, you'll do yourself a favor and buy the dvd's (or rent them or borrow them from a friend or whatever). Once again, I can't force you, but you'll thank yourself later if you do.
2) If you do decide to use downloaded footage (ogm or otherwise), remember this: They will be encoded with an mpeg4 codec, something like divx or xvid. This will make your video look like crap. If you don't care about that, you should know that they will make your editor (wmm in this case) crash a lot. There are two solution to that. First, you can frameserve the videos toWMM with AviSynth. I think there is a way to do this for WMM with VFAPI but I don't know the details. This will only work with avi files, see point 3. The second option is to recode your videos. You will need to re-encode them in a way that will not lose any information, using a so called lossless codec, like huffYUV or Lagarith. You recompress with a program called virtualDubMod, which brings me to my final point.
3) To get to a format that WMM understands (avi) you will have to change the container. Avi and ogm are containers, that contain the video and audio stream. VirtualDubMod will do this for you. It opens ogm's and it saves avi's. If you're using the avisynth method, use direct 'Direct stream copy' when saving, to simply copy the stream information. If you're using the Huffy method, choose fast recompress to reencode the video data with a lossless format.
This should give you a decent idea of a situation. It's not a step by step guide, but there are plenty of tutorials and helpfiles out there to fill in the gaps.
- Scintilla
- (for EXTREME)
- Joined: Mon Mar 31, 2003 8:47 pm
- Status: Quo
- Location: New Jersey
- Contact:
I cover wrapping AVISynth scripts with makeAVIs here:risk one wrote:2) If you do decide to use downloaded footage (ogm or otherwise), remember this: They will be encoded with an mpeg4 codec, something like divx or xvid. This will make your video look like crap. If you don't care about that, you should know that they will make your editor (wmm in this case) crash a lot. There are two solution to that. First, you can frameserve the videos toWMM with AviSynth. I think there is a way to do this for WMM with VFAPI but I don't know the details.
http://www.aquilinestudios.org/wmm2guide.html
The rest of the guide assumes that you're using AVI files; however, for your purposes, I think <b>DirectShowSource()</b> works with OGM files, as long as you include <b>audio=false</b> in the parameter list.
I believe DGVFAPI (comes with the DGMPGDec package, versions 1.4+) is also able to wrap AVISynth scripts for use in programs like WMM2.