Frame-by-Frame Lip Syncing to a Mega Super Fast Paced Song

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Pas
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Frame-by-Frame Lip Syncing to a Mega Super Fast Paced Song

Post by Pas » Tue Sep 25, 2007 2:33 am

Umm, I don't really know if this belongs here, or in the Adobe section.

Anyway, I got the idea to draw out anime characters and have them lip-sync to the music.

Now the problem lies in the fact that the song I'm using has singing so unbelievably fast that it's nearly impossible to accurately lip sync, especially when I'm moving each frame into it's desired position.

I'm wondering if it's possible to reduce the speed of the song by half, and edit in my drawings with the slower soundtrack, and then export it, reload it into Premiere and export it again.

Would this crap up the sound and video quality? Should I just deal with it and work with the song as it is?

Cheers for any feedback.

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Purge
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Post by Purge » Tue Sep 25, 2007 3:33 am

if you mean edit at half speed and then reimport(you could just use different sequences) the footage and speed it back up then what happens to the audio shouldn't matter.

if thats what you mean then it is an unpredictable method because premiere just drops frames to speed up footage. unless you cut out the frames you want yourself -__-

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Post by Pas » Tue Sep 25, 2007 3:47 am

Thanks for the feedback.

My friend did mention the problem of dropping frames, though since he wasn't sure, I asked here.

Looks like I'll just have to deal with it, cheers Purge.

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BasharOfTheAges
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Post by BasharOfTheAges » Tue Sep 25, 2007 10:31 am

You could always edit at a higher frame rate... Double what your footage is currently at would be a good start.
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Post by Qyot27 » Tue Sep 25, 2007 4:50 pm

Basically, I would think slowing the song down to half speed (in something like BeSweet (or AviSynth using the AssumeFPS's sync_audio=true function) and then editing the slowed-down song in Premiere at half the intended framerate would work, and then simply exporting the video as-is, doing AssumeFPS to the right framerate and slapping on the original audio would compensate.

EX:
Video intended to be 24 FPS.
Song slowed down by half, video edited at a frame-speed of 12 FPS.
Export the video only. Use AssumeFPS(24) and original audio.
??
Profit.

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