Can you?

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Matrix Saiyan
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Can you?

Post by Matrix Saiyan » Tue Dec 10, 2002 1:42 pm

I was wonderin' now that I have my DVD-ROM is it possible to rip movies off of PS2 games?
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Ashyukun
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Post by Ashyukun » Tue Dec 10, 2002 3:19 pm

Short answer: Yes, I believe so.

This would be better in the Video Software Help forum, as that's where most threads to this effect seem to be.

Do a search on PS2 in the video help categories- you should find most of your answers there, as this question has been asked many times before.
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madmallard
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Post by madmallard » Sun Dec 15, 2002 7:42 pm

nice afrokin

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jbone
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Re: Can you?

Post by jbone » Sun Dec 15, 2002 10:27 pm

Matrix Saiyan wrote:I was wonderin' now that I have my DVD-ROM is it possible to rip movies off of PS2 games?
In theory, yes.

In practice, not yet, AFAIK. The tools aren't available yet.

Also, only actual video would be extractable - you wouldn't be able to extract footage which is rendered as you play.
"If someone feels the need to 'express' himself or herself with a huge graphical 'singature' that has nothing to do with anything, that person should reevaluate his or her reasons for needing said form of expression, possibly with the help of a licensed mental health practitioner."

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Post by Jace Tsunami » Sun Dec 15, 2002 10:35 pm

it's amazing to think how long it takes adobe to render your video, and then compare that to the ps2 where it renders things like FFX just, on the go like that. Sure a videogame consol has a whole lot less to manage than an entire pc, but damn it's fast.
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Post by jbone » Mon Dec 16, 2002 12:09 am

Jace Tsunami wrote:it's amazing to think how long it takes adobe to render your video, and then compare that to the ps2 where it renders things like FFX just, on the go like that. Sure a videogame consol has a whole lot less to manage than an entire pc, but damn it's fast.
First, Adobe doesn't do it, Premiere does it.

Second, what the PS2 renders is polygonal graphics with texture maps - Premiere renders streams fo video. Two completely different animals, and not really comparable.
"If someone feels the need to 'express' himself or herself with a huge graphical 'singature' that has nothing to do with anything, that person should reevaluate his or her reasons for needing said form of expression, possibly with the help of a licensed mental health practitioner."

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Post by Jace Tsunami » Mon Dec 16, 2002 11:43 pm

I now understand why everyone makes those posts about why they like to yell at you, harass you, talk of killing you. I always thought, hey don't know they guy, but now I see the light

btw, by adobe I ment adobe premiere, and the less to manage would be what you just mentioned
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Post by jbone » Mon Dec 16, 2002 11:54 pm

Jace Tsunami wrote:I now understand why everyone makes those posts about why they like to yell at you, harass you, talk of killing you. I always thought, hey don't know they guy, but now I see the light
If that's all it takes to pis you off, then I feel sorry for you. :)
"If someone feels the need to 'express' himself or herself with a huge graphical 'singature' that has nothing to do with anything, that person should reevaluate his or her reasons for needing said form of expression, possibly with the help of a licensed mental health practitioner."

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Post by Jace Tsunami » Tue Dec 17, 2002 12:18 am

I'm not pissed, I was being clam and very literal. I just think think your post was pretty stupid, rediculous, and pointless. So like I said, people say those things, and if you make stupid recidulous, pointless posts every where, I'm not surprised. That's all I'm saying.
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jonmartensen
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Post by jonmartensen » Tue Dec 17, 2002 1:06 am

You were comparing apples to papayas there Jace. It's hardly pointless or stupid to point that out so that other people aren't missled by such a comment.

And the PS2 doesn't have less to manage when compared to Adobe Premiere, it has a completely different situation. It would be a much better example to compare the rendering done real time in a video game to this, and even then it's not straight apples to apples. :wink:
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