How to rip PS2 FMV files - Step by Step Guide.

A forum for assistance with capturing or ripping footage from various media sources.
Post Reply
Uchihanosasuke
Joined: Thu May 26, 2011 11:02 pm
Org Profile

Re: How to rip PS2 FMV files - Step by Step Guide.

Post by Uchihanosasuke » Thu Jun 28, 2012 4:15 am

I cannot get the Nova Software Extractor........Can you help me please on, how to get it ??

User avatar
Daniel_BMS
Joined: Fri Nov 26, 2004 1:10 am
Org Profile

Re: How to rip PS2 FMV files - Step by Step Guide.

Post by Daniel_BMS » Wed Mar 13, 2013 8:35 pm

Yes I would like to know the same thing as I am now about to attempt this for the first time myself.

Shademp
Joined: Fri Nov 18, 2016 11:16 am
Org Profile

Re: How to rip PS2 FMV files - Step by Step Guide.

Post by Shademp » Fri Nov 18, 2016 11:22 am

I, too, am interested in knowing if anybody could provide the Nova software extractor, or an equivalent program so that I might acquire the .pss files from Dirge of Cerberus. I wish to acquire the sound files from the game, particularly the voiced lines.

Shademp
Joined: Fri Nov 18, 2016 11:16 am
Org Profile

Re: How to rip PS2 FMV files - Step by Step Guide.

Post by Shademp » Thu Nov 24, 2016 6:05 am

A friend found the Nova Software Extractor 2.5!

- Link

Click on the "Скачать с сервера" to download. As expected it couldn't extract any Dirge of Cerberus files, apart from an image with the Square Enix logo, but at least now I got to try out this method.

User avatar
avdcptr
Joined: Mon Apr 17, 2006 11:01 pm
Org Profile

Re: How to rip PS2 FMV files - Step by Step Guide.

Post by avdcptr » Sat Dec 03, 2016 1:53 pm

My original topic from years ago got locked and the download link is dead, but I wanted to post this somewhere.

A while back I made file extractors for Kingdom Hearts (NTSC-U, NTSC-J, and FM NTSC-J) to get the four pre-rendered FMV from the game (Preintro, intro, ending, secret ending). Most of the cut scenes in the game are in-engine, so those require a capture card. I tested the extractors with mounting an ISO to a virtual drive, but they should also work with the original discs (but be warned the extractors are dependent on correct disc file size, so if it gives an error, that is why).

https://dl.dropboxusercontent.com/u/665 ... ractors.7z

User avatar
seasons
Joined: Wed Jul 22, 2009 12:31 pm
Contact:
Org Profile

Re: How to rip PS2 FMV files - Step by Step Guide.

Post by seasons » Tue Apr 23, 2019 11:44 am

I actually did want to try to follow Castor Troy's method posted in the original post that started this thread, but those links were posted back in 2004 and they're pretty much dead (obviously).

I tried following a much more recent tutorial I saw posted on YouTube, but it simply Does Not Work.

My computer does read the PS2 disc when I put it in the drive, and when I found a folder of .PSS files on it, I was able to copy those to a folder in my desktop just fine. Okay, I wasn't expecting that to be so easy.

They even play when I open them in VLC. That's something I wasn't expecting either.

Even stranger is when I choose Media --> Convert/Save, I can select these files (choose "All Files"), click Convert/Save and then apparently convert them to mp4. This gets me playable, possibly editable mp4 files. I don't see what the drawback is here. Am I missing something? Does this not work for every PS2 disc? I haven't gotten around to trying to edit with this footage yet but am I going to have any issues with it?

Just seemed like a ridiculously simple solution for a problem that's plagued people for nearly 2 decades. What am I missing here?

User avatar
Mol
Strawberry Pie
Joined: Thu Feb 22, 2007 2:28 am
Status: sutatS
Location: Sweden
Contact:
Org Profile

Re: How to rip PS2 FMV files - Step by Step Guide.

Post by Mol » Tue Apr 23, 2019 1:42 pm

Still better than that MMO.
Image

User avatar
Qyot27
Surreptitious fluffy bunny
Joined: Fri Aug 30, 2002 12:08 pm
Status: Creepin' between the bullfrogs
Location: St. Pete, FL
Contact:
Org Profile

Re: How to rip PS2 FMV files - Step by Step Guide.

Post by Qyot27 » Thu Apr 25, 2019 7:19 am

PlayStation 2 .PSS files are regular MPEG-2 in an MPEG container. If they're sitting there on the disc without any obfuscation, they should be readable by any standard MPEG-2 decoder, with or without correcting the extension.

What Castor was explaining was (IIRC) the situation where the .PSS files are there, but they're not just sitting around in plain sight in the disc hierarchy, requiring a parsing program to actually detect where the real binary data is and get it out (I don't know this for sure, as I don't have any PS2 stuff from Square readily available, but meh).

You can see this if you try to play one directly with mpv (T1OPEN.pss = the opening movie from R-Type Final):

Code: Select all

J:\>mpv T1OPEN.pss
Playing: T1OPEN.pss
 (+) Video --vid=1 (mpeg2video 640x448 29.970fps)
VO: [gpu] 640x448 => 640x480 yuv420p
[osd/libass] fontselect: Using default font: (sans-serif, 400, 0) -> E:/Programs/mpv-player/mpv/subfont.ttf, 0, (none)
V: 00:00:04 / 00:01:50 (3%)
or probe it with FFmpeg:

Code: Select all

J:\>ffmpeg -i T1OPEN.pss
ffmpeg version r93433+7 master-4d8875ec23 HEAD-4f45f01374
 contains: avs_newheader datetime new_pkgconfig silent_invoke versioninfo
 Copyright (c) 2000-2019 the FFmpeg developers
  built on Mar 21 2019 16:37:30 with gcc 8.3.0 (GCC)
  libavutil      56. 26.100 / 56. 26.100
  libavcodec     58. 47.105 / 58. 47.105
  libavformat    58. 26.101 / 58. 26.101
  libavdevice    58.  7.100 / 58.  7.100
  libavfilter     7. 48.100 /  7. 48.100
  libavresample   4.  0.  0 /  4.  0.  0
  libswscale      5.  4.100 /  5.  4.100
  libswresample   3.  4.100 /  3.  4.100
  libpostproc    55.  4.100 / 55.  4.100
Input #0, mpeg, from 'T1OPEN.pss':
  Duration: 00:01:50.01, start: 0.051800, bitrate: 16629 kb/s
    Stream #0:0[0x1e0]: Video: mpeg2video (Main), yuv420p(tv, bt470bg, bottom first), 640x448 [SAR 14:15 DAR 4:3], 15000
 kb/s, 29.97 fps, 29.97 tbr, 90k tbn, 59.94 tbc
At least one output file must be specified

J:\>
Even DGIndex can open it directly, proving that there's nothing special about the fact it has a non-standard extension. It's just a regular MPEG-2 file in a regular MPEG-PS container. This also means you don't even need specialized software to convert to H.264 or HEVC (if you wanted to); you can just use FFmpeg.

It's not inconceivable that some games might use some not MPEG-2 format, by loading a specialized decoder into the PS2's memory, but that's probably an undue maintenance burden and most companies would refuse to do something like that.
My profile on MyAnimeList | Quasistatic Regret: yeah, yeah, I finally got a blog

Post Reply

Return to “Capturing / Ripping Help”