Windows 98 = GodMeriC wrote:I'm not prepared to do so just yet. ^^;; ME hasn't given me any *major* problems in ages, so I don't mind keeping it around. Mike on the other hand... yikes. Time to lose the old-ass computer and Windows 98.mckeed wrote:Its about time Meri gets rid of ME. She'll be glad she did.
Guides and AMVapp Public Alpha/Beta Test
- Voices_Of_Ryan
- Joined: Sat Dec 20, 2003 6:55 pm
- Location: Washington
- Contact:
"hey... no"
- Voices_Of_Ryan
- Joined: Sat Dec 20, 2003 6:55 pm
- Location: Washington
- Contact:
- jasper-isis
- P. Y. T.
- Joined: Tue Aug 13, 2002 11:02 am
- Status: catching all the lights
- AbsoluteDestiny
- Joined: Wed Aug 15, 2001 1:56 pm
- Location: Oxford, UK
- Contact:
- Yogurtron
- Joined: Mon May 27, 2002 6:51 pm
http://www.animemusicvideos.org/guides/ ... getb2.html
Luminance Filter: This is to increase brightness. Out of date an unnecessary.
http://www.animemusicvideos.org/guides/ ... ssive.html
Title is "New Page"
http://www.animemusicvideos.org/guides/ ... etb3a.html
Title is "New Page"
With NTSC footage this will also restore the framerate to 23.976fps whereas PAL will keep the its framerate of 25fps.
Doing searched on the doom9 forums for the above filters will give you clues as to how to attempt this kind of thing but it's not the kind of filtering that has been acheived with any amazing and easily duplicatable level of success.
http://www.animemusicvideos.org/guides/ ... meth2.html
http://www.animemusicvideos.org/guides/ ... h2a.html#3
When the two pages listed above point to "method 3", (in both pages), they point to videogetbmeth2a.html#3. (Yeah, the second one points to itself)
http://www.animemusicvideos.org/guides/ ... h2.htmlThe default setting is 64mb but if you are usuing lots of scripts you may want to reduce this to avoid memory crashes.
Just pointing out random typos and whatnot (don't find anything wrong with the theory, so just trying to do what I can to help improve.
Very good work on these guides tho, AbsoluteDestiny, top notch.
Luminance Filter: This is to increase brightness. Out of date an unnecessary.
http://www.animemusicvideos.org/guides/ ... ssive.html
Title is "New Page"
http://www.animemusicvideos.org/guides/ ... etb3a.html
Title is "New Page"
With NTSC footage this will also restore the framerate to 23.976fps whereas PAL will keep the its framerate of 25fps.
Doing searched on the doom9 forums for the above filters will give you clues as to how to attempt this kind of thing but it's not the kind of filtering that has been acheived with any amazing and easily duplicatable level of success.
http://www.animemusicvideos.org/guides/ ... meth2.html
http://www.animemusicvideos.org/guides/ ... h2a.html#3
When the two pages listed above point to "method 3", (in both pages), they point to videogetbmeth2a.html#3. (Yeah, the second one points to itself)
http://www.animemusicvideos.org/guides/ ... h2.htmlThe default setting is 64mb but if you are usuing lots of scripts you may want to reduce this to avoid memory crashes.
Just pointing out random typos and whatnot (don't find anything wrong with the theory, so just trying to do what I can to help improve.
Very good work on these guides tho, AbsoluteDestiny, top notch.
- Khameleon808
- Joined: Mon Jul 22, 2002 11:00 am
- Location: where the buses dont run
yes , very nicely done
I like how you included some live action hints as well for those of use who like to edit live action vids every now and then. I know its probably too much to ask but if anyone knows of anyone guide similar to this but more focused on live action . or could effortlessly put together some comprehensive tutorial for people that use live action . let me know, because as beautiful as these guides are for anime. there are still questions i have to get the maximum quality out of my live action vids as well such as prepping the vobs and other pre / post productions tricks. ill interrupt myself and wrap it up by thanking AD and recognizing what a very nice and in depth job he has done so far.
I like how you included some live action hints as well for those of use who like to edit live action vids every now and then. I know its probably too much to ask but if anyone knows of anyone guide similar to this but more focused on live action . or could effortlessly put together some comprehensive tutorial for people that use live action . let me know, because as beautiful as these guides are for anime. there are still questions i have to get the maximum quality out of my live action vids as well such as prepping the vobs and other pre / post productions tricks. ill interrupt myself and wrap it up by thanking AD and recognizing what a very nice and in depth job he has done so far.
- Scintilla
- (for EXTREME)
- Joined: Mon Mar 31, 2003 8:47 pm
- Status: Quo
- Location: New Jersey
- Contact:
I'd just like to see some tips on taking care of dot crawl on <a href="http://www.animemusicvideos.org/guides/ ... .html">the postprocessing page</a>, if it's not too much trouble, now that I know what it is and how ugly it can be... I mean, there is a whole section for de-rainbowing...
Damn you Central Park Media!!!
Damn you Central Park Media!!!
- AbsoluteDestiny
- Joined: Wed Aug 15, 2001 1:56 pm
- Location: Oxford, UK
- Contact:
There would be...Scintilla wrote:I'd just like to see some tips on taking care of dot crawl on <a href="http://www.animemusicvideos.org/guides/ ... .html">the postprocessing page</a>, if it's not too much trouble, now that I know what it is and how ugly it can be... I mean, there is a whole section for de-rainbowing...
Damn you Central Park Media!!!
if there were many tools to remove dot crawl. Unfortunately there aren't.
- ErMaC
- The Man who puts the "E" in READFAG
- Joined: Sat Feb 24, 2001 4:39 pm
- Location: Irvine, CA
- Contact:
The only viable way to remove dotcrawl I've found is with WarpSharp. A long time ago there was a plugin for VitualDub called the Wavelet Noise Reduction filter which could do filtering in a pseudo analog space, and thus get rid of dot crawl, but it was very slow and finicky, and it never could remove it properly without dramatically softening the rest of the picture.