We've seen your rig; now let's see your timeline.

General discussion of Anime Music Videos
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mirkosp
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Re: We've seen your rig; now let's see your timeline.

Post by mirkosp » Sun Jan 24, 2010 11:18 am

Radiant_mt wrote:
mirkosp wrote:That looks good, but watch out for the banding. :nono:
Yeah, how do you get rid of that. Any specific option to choose or can it be filtered out in Photoshop
Not sure about blender options since I don't do 3D, perhaps it has to do with the output (maybe it defaults to 16bit output instead of 24bit/32bit or something), but you could fix it in avisynth. This thread has the solution in it, just read a few posts in.
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ZephyrStar
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Re: We've seen your rig; now let's see your timeline.

Post by ZephyrStar » Tue Jan 26, 2010 2:15 pm

If you're using any kind of LCD, chances are you'll see banding regardless of actual color depth of the outputted file. Most (older) consumer LCD's are 6bpp, and "design" grade ones are 8bpp. CRT monitors usually are 8bpp. Unless you paid the $$$ for a "design grade" LCD. My advice is to render .tga or .tiff, and check the settings to see how far up you can put the bit depth. Also, it's very important to create your textures in the same depth, since that info is going to be rendered back out in the final frame at that depth.

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Megamom
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Re: We've seen your rig; now let's see your timeline.

Post by Megamom » Thu Apr 01, 2010 10:18 am

Documentary Short...

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:sweat:
NOTHING IS IMPOSSIBLE

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ngsilver
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Re: We've seen your rig; now let's see your timeline.

Post by ngsilver » Thu Apr 01, 2010 2:32 pm

mai timelinez du linez!
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Niwa
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Re: We've seen your rig; now let's see your timeline.

Post by Niwa » Sat Apr 03, 2010 4:58 pm

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Current project for work :3

C4D nuff said.
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Darklydone
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Re: We've seen your rig; now let's see your timeline.

Post by Darklydone » Sat Apr 03, 2010 7:14 pm

Damn that looks kinky o.o;
The one legged space chicken is after me again.

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Radiant_mt
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Re: We've seen your rig; now let's see your timeline.

Post by Radiant_mt » Mon Apr 05, 2010 2:14 am

This was my timeline for sukura con.

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MS Windows Vista Ultimate 64-bit SP1//Intel Core i7 CPU 950 @ 3.07 GHz, 12 GB RAM, NVIDIA GeForce GTX 285 // P6T Motherboard//930 gig hard drive and a 1.5 Terabyte external hard drive// CASE = Antec twelve hundred.
Dual Moniters - 1280 x 1024 LG FLATRON // 1920 x 1080 View Sonic FULL HD

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macchinainterna
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Re: We've seen your rig; now let's see your timeline.

Post by macchinainterna » Wed Apr 07, 2010 9:27 am

I'm officially getting off my ass and finishing this damn video.

Updated cap of my timeline to show I'm serious.

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...Well, at least it'll be done before 2012... maybe... :sweat:

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Cantrokko
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Re: We've seen your rig; now let's see your timeline.

Post by Cantrokko » Fri Apr 09, 2010 7:12 am

Just started and I'm sure it will take months :)

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Radiant_mt
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Re: We've seen your rig; now let's see your timeline.

Post by Radiant_mt » Mon Apr 12, 2010 12:54 am

I gotz a new rendering program called octane it is da shit.
Here is a timeline of the my latest work.

BLENDER
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OCTANE

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FINAL

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There are about 6 more snap shots of the final model in different angles and day time hours. it is epic
MS Windows Vista Ultimate 64-bit SP1//Intel Core i7 CPU 950 @ 3.07 GHz, 12 GB RAM, NVIDIA GeForce GTX 285 // P6T Motherboard//930 gig hard drive and a 1.5 Terabyte external hard drive// CASE = Antec twelve hundred.
Dual Moniters - 1280 x 1024 LG FLATRON // 1920 x 1080 View Sonic FULL HD

Image

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