Not sure about blender options since I don't do 3D, perhaps it has to do with the output (maybe it defaults to 16bit output instead of 24bit/32bit or something), but you could fix it in avisynth. This thread has the solution in it, just read a few posts in.Radiant_mt wrote:Yeah, how do you get rid of that. Any specific option to choose or can it be filtered out in Photoshopmirkosp wrote:That looks good, but watch out for the banding.
We've seen your rig; now let's see your timeline.
- mirkosp
- The Absolute Mudman
- Joined: Mon Apr 24, 2006 6:24 am
- Status: (」・ワ・)」(⊃・ワ・)⊃
- Location: Gallarate (VA), Italy
- Contact:
Re: We've seen your rig; now let's see your timeline.
- ZephyrStar
- Master of Science
- Joined: Fri Sep 17, 2004 3:04 am
- Status: 3D
- Location: The Laboratory
- Contact:
Re: We've seen your rig; now let's see your timeline.
If you're using any kind of LCD, chances are you'll see banding regardless of actual color depth of the outputted file. Most (older) consumer LCD's are 6bpp, and "design" grade ones are 8bpp. CRT monitors usually are 8bpp. Unless you paid the $$$ for a "design grade" LCD. My advice is to render .tga or .tiff, and check the settings to see how far up you can put the bit depth. Also, it's very important to create your textures in the same depth, since that info is going to be rendered back out in the final frame at that depth.
- Megamom
- Joined: Fri Mar 31, 2006 1:05 pm
- Status: Old Forces
- Location: Costa Rica
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- ngsilver
- The Old School Otaku
- Joined: Sat Jun 28, 2003 1:22 pm
- Status: She/Her
- Location: Detroit area
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- Niwa
- Cake Addiction
- Joined: Fri Jul 02, 2004 6:41 pm
- Location: Sweden
- Contact:
Re: We've seen your rig; now let's see your timeline.
Current project for work :3
C4D nuff said.
- Darklydone
- Joined: Mon Dec 15, 2003 7:06 pm
- Status: Flat on my back.
- Location: The space between madness and genius.
Re: We've seen your rig; now let's see your timeline.
Damn that looks kinky o.o;
The one legged space chicken is after me again.
- Radiant_mt
- Joined: Sat Jul 18, 2009 11:02 pm
- Status: single
- Location: Australia
Re: We've seen your rig; now let's see your timeline.
This was my timeline for sukura con.
MS Windows Vista Ultimate 64-bit SP1//Intel Core i7 CPU 950 @ 3.07 GHz, 12 GB RAM, NVIDIA GeForce GTX 285 // P6T Motherboard//930 gig hard drive and a 1.5 Terabyte external hard drive// CASE = Antec twelve hundred.
Dual Moniters - 1280 x 1024 LG FLATRON // 1920 x 1080 View Sonic FULL HD
Dual Moniters - 1280 x 1024 LG FLATRON // 1920 x 1080 View Sonic FULL HD
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- Joined: Mon Jul 10, 2006 2:27 am
- Status: Done. So done.
- Cantrokko
- Joined: Fri Nov 02, 2007 5:07 pm
- Location: Germany
Re: We've seen your rig; now let's see your timeline.
Just started and I'm sure it will take months
- Radiant_mt
- Joined: Sat Jul 18, 2009 11:02 pm
- Status: single
- Location: Australia
Re: We've seen your rig; now let's see your timeline.
I gotz a new rendering program called octane it is da shit.
Here is a timeline of the my latest work.
BLENDER
OCTANE
FINAL
There are about 6 more snap shots of the final model in different angles and day time hours. it is epic
Here is a timeline of the my latest work.
BLENDER
OCTANE
FINAL
There are about 6 more snap shots of the final model in different angles and day time hours. it is epic
MS Windows Vista Ultimate 64-bit SP1//Intel Core i7 CPU 950 @ 3.07 GHz, 12 GB RAM, NVIDIA GeForce GTX 285 // P6T Motherboard//930 gig hard drive and a 1.5 Terabyte external hard drive// CASE = Antec twelve hundred.
Dual Moniters - 1280 x 1024 LG FLATRON // 1920 x 1080 View Sonic FULL HD
Dual Moniters - 1280 x 1024 LG FLATRON // 1920 x 1080 View Sonic FULL HD