Mixing ARs
- Hagaren Viper
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Mixing ARs
If you're making an AMV that uses multiple anime of different aspect ratios, how do you usually handle that?
My train of thought is to go with the majority - If you're using mostly fullscreen footage, then crop to fullscreen, and the same goes for the opposite. But I'm curious to know what other people might think - maybe just crop to widescreen regardless, as most sources are widescreen now?
Discuss and stuff.
My train of thought is to go with the majority - If you're using mostly fullscreen footage, then crop to fullscreen, and the same goes for the opposite. But I'm curious to know what other people might think - maybe just crop to widescreen regardless, as most sources are widescreen now?
Discuss and stuff.
- godix
- a disturbed member
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Re: Mixing ARs
I'd suggest just making a 1600x480 video. You could claim any black space is 'artistic choice'.
- Enigma
- That jolly ol' bastid
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Re: Mixing ARs
Make the 16:4 4:3, since even making 4:3 16:9 the right way just looks ugly...
- Knowname
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- Pwolf
- Friendly Neighborhood Pwaffle
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Re: Mixing ARs
I always do widescreen, the format looks better IMO. Converting 16:9 to 4:3 doesn't require any resizing but I don't like the look of the 4:3 aspect and the resize after the crop from 4:3 (4:3 to 16:9) isn't really all that noticeable if you have good sources anyway, IMO.
All that aside, my main reason for sticking to 16:9 vs 4:3 is because the composition of the 16:9 sources are done in a way to that they utilize the horizontal aspect to it's fullest, thats why they use a wide aspect to begin with. when you chop off the sides, you're not getting the full horizontal view the director wants you to see. Which is why 4:3 pan and scan blows. By chopping the 4:3, you still get the full horizontal view of both sources and i that's more important then the 4:3's vertical aspect IMO.
All that aside, my main reason for sticking to 16:9 vs 4:3 is because the composition of the 16:9 sources are done in a way to that they utilize the horizontal aspect to it's fullest, thats why they use a wide aspect to begin with. when you chop off the sides, you're not getting the full horizontal view the director wants you to see. Which is why 4:3 pan and scan blows. By chopping the 4:3, you still get the full horizontal view of both sources and i that's more important then the 4:3's vertical aspect IMO.
- BasharOfTheAges
- Just zis guy, you know?
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Re: Mixing ARs
If you're using a lot of small clips of sources, it's also a good idea to do your AR trimming in ways that keep the focus of the frame not looking deliberately cut off. i.e. if you're going 4:3 -> 16:9 and you have a character bust in frame, it's usually better to cut more from the bottom than the top (losing the top of a head can be more awkward than cutting at an arbitrary point on the shoulders).
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Re: Mixing ARs
I cut the top and bottom of 4:3 videos to make them "16:9".
And I adjust the y-axis scene by scene to get the best result. (cutting off heads f.e. would be stupid like Bashar menioned)
And I adjust the y-axis scene by scene to get the best result. (cutting off heads f.e. would be stupid like Bashar menioned)
- Magnus
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Re: Mixing ARs
x2 on all this really.Pwolf wrote:I always do widescreen, the format looks better IMO. Converting 16:9 to 4:3 doesn't require any resizing but I don't like the look of the 4:3 aspect and the resize after the crop from 4:3 (4:3 to 16:9) isn't really all that noticeable if you have good sources anyway, IMO.
All that aside, my main reason for sticking to 16:9 vs 4:3 is because the composition of the 16:9 sources are done in a way to that they utilize the horizontal aspect to it's fullest, thats why they use a wide aspect to begin with. when you chop off the sides, you're not getting the full horizontal view the director wants you to see. Which is why 4:3 pan and scan blows. By chopping the 4:3, you still get the full horizontal view of both sources and i that's more important then the 4:3's vertical aspect IMO.
- AaronAMV
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- MycathatesyouAMV
- Based Dicknugget
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Re: Mixing ARs
I stick the 4:3 into a wormhole and edit with what comes back on the other end.
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