Common terms defined?
- Voices_Of_Ryan
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- Flint the Dwarf
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Re: Common terms defined?
I call it vocal sync. The sound of the words as opposed to the meaning.downwithpants wrote:This is not lyric synch, it is more music synch or it could be mood synch.SQ wrote:2. The ability to follow the "flow" of a singer's voice with the anime. Example being a scene fading out while a singer's voice softens.
- FoxJones
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I'd say this is used to describe "everything" you do to make the amv synced, not just the scene changes. Some people use effects, some people use the happenings on a single scene. eg. if the character is doing something in the scene, and THAT is perfectly synced with what goes on with the music.Action Sync:
Don't forget indirect lyric sync where you for example use "unmatching" scenes to make the original idea of the lyrics go upside down. Used in comedy AMVs mostly. Or using the lyrics as a general guideline and not doing every line with matching scenes. Very hard (because most people just don't get it), but rewarding.Lyric Sync:
btw. this is something used to basically describe IMHO how well the song matches the anime.. originally or through editing. It's hard to define.. you just feel it, and therefore it differs a bit with each person. And you'll feel it more when it's offFlow:
-> replace as Source Material. Then it's everything from anime footage to music.Footage/Source Footage:
- Bote
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Indeed. I don't see any purpose in making any more guides. This'll only make the videos look more and more artificial. The only guide the public needs is the one about techiciality (preparing footage, compression etc), but making a guide about timing, how to match the lyrics and how to come up with a concept?Voices_Of_Ryan wrote:I'm waiting for a BOOK to come out on this.
Holy mother of god at all the guides.
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- Pyle
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- SQ
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Madbunny: Yes, the purpose is to make the terms understandable to a novice.
Everyone else: Thanks, I'll work on fixing this.
Pyle: This is just a piece of the guide nobody wants me to work on, so having the definition of piano keys would be redundant.
Everyone else: Thanks, I'll work on fixing this.
Pyle: This is just a piece of the guide nobody wants me to work on, so having the definition of piano keys would be redundant.
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I originally wanted to say that this wouldn't be a problem because most people can think for themselves.bote wrote:Indeed. I don't see any purpose in making any more guides. This'll only make the videos look more and more artificial. The only guide the public needs is the one about techiciality (preparing footage, compression etc), but making a guide about timing, how to match the lyrics and how to come up with a concept? :down:Voices_Of_Ryan wrote:I'm waiting for a BOOK to come out on this.
Holy mother of god at all the guides.
I'm not really sure if I can say that with any sort of conviction, though.
Hmm.
- [ZeaL]
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I know this has already been touched on to correct it, but I just want to further explain.fps: Stands for "Frames Per Second". There are 30 frames in a second when reading timecode, however, fps is also a variable in exporting video. The common fps is 29.97 (30), but 15 fps is usually used in production of video games. The informal rule is to never go below 15 fps, but for AMVs, anything under 29.97 fps is usually unaccepted. (For convention, project, and contest entries).
With film (like, a normal movie, not anime), it's going to be filmed at 24fps. When you watch it in a normal theatre (not a digital projection theatre), the reel will move at 24fps. However, when something is going to be shown on a TV, it needs to be different. the NTSC standard (used in Japan and North America) uses 29.97fps, for example.
Now, how do you get those extra 5.97 frames in each second? You need extra frames, or the video would run faster. The process of adding these frames is called "telecining". The quick dirty explanation (which is neither technical, nor absolutely correct, but is sufficient for this post) is that some of the 24 frames will be blended with each other, or repeated. So you'll have 5.97 frames of junk. 99% of the time, things shouldn't be edited at 29.97fps, unless you are planning to have it broadcast on TV. IF you will be burning to a DVD, perhaps, yes, but if the method of viewing will always be digital (computer, even a computer hooked up to a TV), then you need to reverse this process, called "Inverse Telecine", or IVTC, as has been mentioned.) If you don't do IVTC, some of your frames will look interlaced, or blurred. This looks bad, so you remove the junk frames, and life is good. (Note: When I say 24, I actually mean 23.98, which yes, is significantly different. PAL video from Europe and Australia for instance, uses 25fps instead of 29.97).
(techheads will notice that I don't mention fields; I do this because I think it would probably needlessly complicate an already non-easy subject).
In premiere, it won't necessarily interpret the fps of the footage correctly; it assumes you know what you're doing when you're setting up the project. IF you have 29.97fps footage, and you're going to be exporting the final project from premiere at 29.97fps, then you should use 30fps timecode display. If, however, you have 23.98fps footage, and you plan on exporting the final project at 23.98, you should use 24fps timecode. If you have 29.97, and you want to export from premiere at 23.98... don't.
um, i'm gonna stop, since I've just beat this subject to death...
- SQ
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Okay, new definitions. Are these better?
Timecode: A format of how time is displayed. For example, 01:02:03 is 1 hour, 2 minutes, and 3 seconds. Anything followed behind a semicolon ( ; ), is frames. For example, 00:00:00;21 is 21 frames.
Additionally, a shorter version of time code is 00:00 which is minutes, then seconds. A common even shorter term is :00, which is to indicate seconds only. Frames by themselves and in timecodes are rarely used, unless looking to do something extremely precise.
fps: Stands for "Frames Per Second". Fps is a variable in exporting video. The common fps is 29.97, but 15 fps is usually used in production of video games. The informal rule is to never go below 15 fps, but for AMVs, anything under 29.97 fps is usually unaccepted. (For conventions, projects, and contest entries).
Compress: Make a file smaller by either reducing the quality, or otherwise.
Aspect ratio: Widescreen is a common term for a number of aspect ratios. 240x480 is a common Aspect ratio, which means 240 pixels high and 480 pixels wide.
Timecode: A format of how time is displayed. For example, 01:02:03 is 1 hour, 2 minutes, and 3 seconds. Anything followed behind a semicolon ( ; ), is frames. For example, 00:00:00;21 is 21 frames.
Additionally, a shorter version of time code is 00:00 which is minutes, then seconds. A common even shorter term is :00, which is to indicate seconds only. Frames by themselves and in timecodes are rarely used, unless looking to do something extremely precise.
fps: Stands for "Frames Per Second". Fps is a variable in exporting video. The common fps is 29.97, but 15 fps is usually used in production of video games. The informal rule is to never go below 15 fps, but for AMVs, anything under 29.97 fps is usually unaccepted. (For conventions, projects, and contest entries).
Compress: Make a file smaller by either reducing the quality, or otherwise.
Aspect ratio: Widescreen is a common term for a number of aspect ratios. 240x480 is a common Aspect ratio, which means 240 pixels high and 480 pixels wide.
I can't figure out how to word this one correctly.I wrote:Codec: A container for video and audio files that compresses them.
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