We've seen your rig; now let's see your timeline.

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ExSphere
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Re: We've seen your rig; now let's see your timeline.

Post by ExSphere » Mon Sep 07, 2009 4:44 pm

Nikolas you really should switch to AE. That's just fucking ridiculous.

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Nya-chan Production
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Re: We've seen your rig; now let's see your timeline.

Post by Nya-chan Production » Mon Sep 07, 2009 6:25 pm

More like something weird, 100 layers is a bit too much, even for such vid as Empty Motion (yes, I saw it).
Though everyone learns. Once I had a project with about 60 layers in Vegas. Today, I would've needed... ten at max?
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nikolakis
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Re: We've seen your rig; now let's see your timeline.

Post by nikolakis » Mon Sep 07, 2009 8:40 pm

ExSphere wrote:Nikolas you really should switch to AE. That's just fucking ridiculous.
I am planning to abandon Vegas for good, while making Empty Motion I found many and frustrating bugs... ( also i want to try something with depth )

Maybe with AE, my projects would be more ridiculous... :S

But anyway managing this "hell" ^ was part of the fun :)
Nya-chan Production wrote:More like something weird, 100 layers is a bit too much, even for such vid as Empty Motion (yes, I saw it).
Though everyone learns. Once I had a project with about 60 layers in Vegas. Today, I would've needed... ten at max?
Nya-chan you are neglecting two things

1st Connecting 2 scenes (with 10 layers each) you need 20 layers in total. If you connect an other scene you would go to 30... etg

2nd Having many Video track types ( add, subtract, screen, multiply, difference, alpha even 3D) with different unique order in each scene, you would eventually end up placing more tracks... + with what i mentioned above... going to 100 layers is nothing strange.

"Empty motion" scenery is changing almost every 1 or 2 seconds, simply 10 video tracks are simply not enough... the credits alone was 17 different video tracks :p

To conclude, i mentioned something about reconstructing the project... you see while i was editing ( trying new things) some times i end up having +200 layers so i had to reconstruct the project to avoid Vegas slowing down... but anyway i am editing with unorthodox ways so its natural people doubting my projects :(
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Nya-chan Production
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Re: We've seen your rig; now let's see your timeline.

Post by Nya-chan Production » Mon Sep 07, 2009 9:36 pm

Nah, I am not doubting you, to everyone what s/he feels the best. I just think that there's still place that could be saved. I might be wrong, I haven't seen the project in detail, of course. And hell, if it fits you, go on ^^
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Kitsuner
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Re: We've seen your rig; now let's see your timeline.

Post by Kitsuner » Mon Sep 07, 2009 9:45 pm

I for one like the idea of each clip getting its own track.
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JudgeHolden
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Re: We've seen your rig; now let's see your timeline.

Post by JudgeHolden » Mon Sep 07, 2009 11:17 pm

Kitsuner wrote:I for one like the idea of each clip getting its own track.

That's how I like it to .... Then again, I only use one clip. :book:

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gotenks794
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Re: We've seen your rig; now let's see your timeline.

Post by gotenks794 » Mon Sep 07, 2009 11:31 pm

If you can actually edit productively with that many tracks then you are either realllyyyy good or completely mental. :P Or both.
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Darklydone
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Re: We've seen your rig; now let's see your timeline.

Post by Darklydone » Fri Sep 11, 2009 5:31 pm

Rideback Warrior vid:

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Re: We've seen your rig; now let's see your timeline.

Post by Nya-chan Production » Fri Oct 16, 2009 7:05 am

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:ying:
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CodeZTM
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Re: We've seen your rig; now let's see your timeline.

Post by CodeZTM » Fri Oct 16, 2009 8:10 am

A toradora project in the works.

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I also have this Fate/Stay project also in the works:

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And in case anybody is questioning my "dedication" to compiling project editor. :ying:

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