Future of AMVs - Most important technology since Lens Flare
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Future of AMVs - Most important technology since Lens Flare
http://www.acvt.com.au/research/videotrace/
If we compare AMVs to photoshopped anime images this tool could become the AMV community's version of the "Vector + Lens Flare + Rei = ZOMG"
AMIRITE
If we compare AMVs to photoshopped anime images this tool could become the AMV community's version of the "Vector + Lens Flare + Rei = ZOMG"
AMIRITE
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OMGURRITE
that is pretty neat...HOWEVER :O
Notice the way that the polygons split once several are drawn...you have one vertex somewhere, that is the joining point for maybe 20 edges. This makes for a really sloppy model. Quads are where it's at for proper deformation and flexibility in any kind of animation, especially character animation.
The way the software pulls the textures from the video itself is rather nice, but I'd see using this tool more of as a way to create a nice placeholder for a higher rez model, or something modeled a little cleaner. If it could export the placeholder model with the camera and tracking data to my 3d software of choice, then this thing might be my new best friend.
I'll be curious to see who tries this with anime and what results they get.
This, like a bunch of other stuff shown at Siggraph is neat, but it will remain to be seen whether it becomes a viable piece of software in any 3d markets (I'm sure there will be a few uses for it already, especially where budget + time are key factors.)
that is pretty neat...HOWEVER :O
Notice the way that the polygons split once several are drawn...you have one vertex somewhere, that is the joining point for maybe 20 edges. This makes for a really sloppy model. Quads are where it's at for proper deformation and flexibility in any kind of animation, especially character animation.
The way the software pulls the textures from the video itself is rather nice, but I'd see using this tool more of as a way to create a nice placeholder for a higher rez model, or something modeled a little cleaner. If it could export the placeholder model with the camera and tracking data to my 3d software of choice, then this thing might be my new best friend.
I'll be curious to see who tries this with anime and what results they get.
This, like a bunch of other stuff shown at Siggraph is neat, but it will remain to be seen whether it becomes a viable piece of software in any 3d markets (I'm sure there will be a few uses for it already, especially where budget + time are key factors.)
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