FF7:Advent Children AMV - Battle in the Forgotten City
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- nineninesº
- Joined: Wed Feb 14, 2007 2:07 am
- Contact:
FF7:Advent Children AMV - Battle in the Forgotten City
First video with Final Fantasy VII: Advent Children.
My second AMV overall.
Live On, Fight On
I guess you can say this is an anim[ated] music video.
All information is in the catalog sheet. Enjoy!
My second AMV overall.
Live On, Fight On
I guess you can say this is an anim[ated] music video.
All information is in the catalog sheet. Enjoy!
- kikai_saigono
- Joined: Sat Jul 09, 2005 9:26 pm
- Status: jailbait D:
- Contact:
- -Reda-
- Joined: Tue Feb 13, 2007 8:00 pm
- Status: Pretentious
- Location: Pomeroy, PA
- Contact:
Glad that you had a nice video source, but overall this video comes across as boring. Theres really no difference in scenes between some of the more intense parts of this song and the slow parts. And you shouldnt OVERUSE effects, but they never hurt just to spice it up a little, maybe recapture some lost attention...
- Dagda
- Joined: Thu Apr 14, 2005 4:34 am
What we've got here is a simple Advent Children action video that doesn't have any deep significance or especially tight action sync, but simply combines entertaining audio and song while doing a nice job of building momentum. It seems like you made a video that was meant simply to entertain, and it achieves that purpose decently. Nice work!
- nineninesº
- Joined: Wed Feb 14, 2007 2:07 am
- Contact:
Thanks for all the feedback. In any case, I'm fine that it may not be everyone's cup of tea. Dagda has it right, though. I'm particularly an eye-candy artist, and for many people, that's what they prefer. For those who don't, I'll keep the suggestions in mind for the next project and work things at a different angle.
For the most part, this project was a practice in syncing the visuals with the music while trying to keep the scenes moving averaging maybe 4-5 seconds per scene to stay with the pace of the song.
For the most part, this project was a practice in syncing the visuals with the music while trying to keep the scenes moving averaging maybe 4-5 seconds per scene to stay with the pace of the song.