How YOU can help the completion of Reflections of Style 3!
- Kitsuner
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- Bakadeshi
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hmm I thought I had this built already, but I didn;t, and its giving me an error compiling the supposedly stable package on gentoo. It seems to be a memory error, so its likely on my end, I will see if I can get it working, if not intime, I can just do the ISO thing.Bakadeshi wrote:I can help out again aswell, I can do it on either linux-amd64 or windows.
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Well, even with a Linux box, you'll still need the customized Blender build, since I'm using some composite nodes and junk that don't exist in the standard Blender distribution.Bakadeshi wrote:hmm I thought I had this built already, but I didn;t, and its giving me an error compiling the supposedly stable package on gentoo. It seems to be a memory error, so its likely on my end, I will see if I can get it working, if not intime, I can just do the ISO thing.Bakadeshi wrote:I can help out again aswell, I can do it on either linux-amd64 or windows.
(For good reason, as it turns out )
As far as the LiveCD idea goes: I will have to trash that idea, because I forgot that a LiveCD gives you no swap space. Thus, unless you happen to have 2 gigs of RAM or so, it won't work anyway.
Though, how about this: When I finish this scene (in the next few days; September 2nd, at the latest) I will upload:
- the RoS3 intro Blender file
- my patch to the Blender sources, along with instructions on building and patching on GNU/Linux and Mac OS X systems
- a Windows binary of the patched sources
- instructions for rendering and submitting finished frames
to planetbrad.com. We'll see what happens from there, yeah?
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Update:
I've written a small tracking tool, currently at
http://207.67.66.160:3000/checkout
Right now it's not too useful because I haven't posted the actual files yet, but I'd like to use this to help people figure out what work is left to do.
I've written a small tracking tool, currently at
http://207.67.66.160:3000/checkout
Right now it's not too useful because I haven't posted the actual files yet, but I'd like to use this to help people figure out what work is left to do.
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Okay, after trying to get this to work on some other machines (and applying a bunch of fixes to the scene file in the meantime), I've just given up.
The technical requirements for this particular scene* are simply obscene, and while I bet a lot of that is due to my failings as a 3D artist, that's just part of the deal.
So I'm not going to bother to coordinate anything on a large- or medium-scale here; I'm just going to hope that I can get this rendered on time with my own resources, and possibly kind loans from people who might have the appropriate hardware.
(Fortunately, I don't think anyone cares whether or not this gets done anymore. This is probably a good thing, considering how terrifically crappy this stuff looks in motion. You guys attending AWA 12 are in for a good guffaw. Or eight.)
All that said, if you want to give this a try, then by all means drop me a PM. I can upload the scene files, Blender source files, and precompiled binaries. Don't expect it to function, though.
Sorry for the hype.
* If you don't have >= 1.5 GB of RAM and are not running OS X or some GNU/Linux system, I do not believe it will work. The ridiculous amount of data will cause massive swap storms if you only have 1 GB of RAM, which will slow down rendering (and your computer) by a tremendous factor. The OS requirement is based on a bunch of observations, not any hard data -- I just know that Blender under Windows always crashes (while calculating the radiosity solution) no matter what I tweak in its memory allocation system, and I no longer have the time to go through the particle system and try to find memory optimizations there.
The technical requirements for this particular scene* are simply obscene, and while I bet a lot of that is due to my failings as a 3D artist, that's just part of the deal.
So I'm not going to bother to coordinate anything on a large- or medium-scale here; I'm just going to hope that I can get this rendered on time with my own resources, and possibly kind loans from people who might have the appropriate hardware.
(Fortunately, I don't think anyone cares whether or not this gets done anymore. This is probably a good thing, considering how terrifically crappy this stuff looks in motion. You guys attending AWA 12 are in for a good guffaw. Or eight.)
All that said, if you want to give this a try, then by all means drop me a PM. I can upload the scene files, Blender source files, and precompiled binaries. Don't expect it to function, though.
Sorry for the hype.
* If you don't have >= 1.5 GB of RAM and are not running OS X or some GNU/Linux system, I do not believe it will work. The ridiculous amount of data will cause massive swap storms if you only have 1 GB of RAM, which will slow down rendering (and your computer) by a tremendous factor. The OS requirement is based on a bunch of observations, not any hard data -- I just know that Blender under Windows always crashes (while calculating the radiosity solution) no matter what I tweak in its memory allocation system, and I no longer have the time to go through the particle system and try to find memory optimizations there.