FLCL Quality concerns

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Naotaku
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FLCL Quality concerns

Post by Naotaku » Fri Sep 21, 2007 11:52 pm

Is this seriously the best I can get with DVD Quality?
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Not to mention this...
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That's Episode One...

Look at Episode 4.
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Why did I spend 60 dollars on such an ugly encode?

0_0

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Scintilla
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Re: FLCL Quality concerns

Post by Scintilla » Sat Sep 22, 2007 8:45 am

Naotaku wrote:Why did I spend 60 dollars on such an ugly encode?
1) Because it's still cheaper than the original Japanese release.
2) Because of the metric crapload of extras, including VA outtakes, Tsurumaki's commentary, and the pillows' music video.
3) Because the dub job is awesome.

But seriously: what's so ugly about shots 1 and 3? As far as I can see, the colors are just about as flat as you could wish for in 1, and I'm not seeing any noticeable artifacting in 3 either.

As for #2, yes, this is sometimes a problem with the scenes that have lots of fast action, but let's face it: fast-moving action lines like those are going to give any encoder headaches. To make it worse, I bet some of the noise on the road was there originally in order to give it some texture. They're probably using the maximum allowable bitrate that's still within the DVD spec on those scenes.

Are you using the postprocessing option of <b>MPEG2Source</b> on these (setting cpu=4 usually works well)? Apart from that, the only thing I can suggest for screenshot #2 is a better IVTC job; it looks like some sections of the frame were deinterlaced poorly.
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Re: FLCL Quality concerns

Post by Naotaku » Sun Sep 23, 2007 4:01 am

Scintilla wrote: Are you using the postprocessing option of <b>MPEG2Source</b> on these (setting cpu=4 usually works well)? Apart from that, the only thing I can suggest for screenshot #2 is a better IVTC job; it looks like some sections of the frame were deinterlaced poorly.
No...
Yeah, I redid the IVTC since I took these pics... However, I don't notice interlacing, maybe the guitar strings are a little jagged, but it doesn't seem like interlacing to me...

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Re: FLCL Quality concerns

Post by Scintilla » Sun Sep 23, 2007 9:04 am

Naotaku wrote:
Scintilla wrote:Apart from that, the only thing I can suggest for screenshot #2 is a better IVTC job; it looks like some sections of the frame were deinterlaced poorly.
Yeah, I redid the IVTC since I took these pics... However, I don't notice interlacing, maybe the guitar strings are a little jagged, but it doesn't seem like interlacing to me...
I didn't say there was interlacing; I said the shot was badly *de*interlaced. All that jaggedness along the action lines and the top edge of the guitar body is often symptomatic of a bad deinterlacing job -- attempting to deinterlace frames that aren't really interlaced, or removing the combing but producing jagged lines.

It could just be that there's so much motion in that scene that it's impossible to field-match correctly, in which case the best you can do is to use a different deinterlacer rather than the one that's built into TFM (or Telecide, depending on which IVTC package you're using); EADFAG <a href="http://www.animemusicvideos.org/guides/ ... ">explains how to do this with Telecide</a> (look for "Better deinterlacing in post-processing"), and EADBAG <a href="http://www.animemusicvideos.org/guides/ ... ">explains how to do this with TFM</a> (expand the section you want and look for "Better post-processing").
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Re: FLCL Quality concerns

Post by Naotaku » Sun Sep 23, 2007 12:02 pm

Scintilla wrote:
Naotaku wrote:
Scintilla wrote:Apart from that, the only thing I can suggest for screenshot #2 is a better IVTC job; it looks like some sections of the frame were deinterlaced poorly.
Yeah, I redid the IVTC since I took these pics... However, I don't notice interlacing, maybe the guitar strings are a little jagged, but it doesn't seem like interlacing to me...
I didn't say there was interlacing; I said the shot was badly *de*interlaced. All that jaggedness along the action lines and the top edge of the guitar body is often symptomatic of a bad deinterlacing job -- attempting to deinterlace frames that aren't really interlaced, or removing the combing but producing jagged lines.

It could just be that there's so much motion in that scene that it's impossible to field-match correctly, in which case the best you can do is to use a different deinterlacer rather than the one that's built into TFM (or Telecide, depending on which IVTC package you're using); EADFAG <a href="http://www.animemusicvideos.org/guides/ ... ">explains how to do this with Telecide</a> (look for "Better deinterlacing in post-processing"), and EADBAG <a href="http://www.animemusicvideos.org/guides/ ... ">explains how to do this with TFM</a> (expand the section you want and look for "Better post-processing").
Wait, I used TFM and Telecide :|

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Post by Scintilla » Sun Sep 23, 2007 12:19 pm

:| You shouldn't be using two field matchers; you need one field matcher and one decimator.
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