Radius refers to how big of a surrounding area around each pixel gets included in the smoothing calculations. When radius = 1, only the eight pixels immediately around the target pixel are considered (and, if you're using a 3d mode, one pixel in the previous frame and one in the next frame), and so on.noelle675 wrote:I feel really bad asking, but if you wouldn't mind could you explain what "radius" and "threshold" are? I tried changing the radius and the two threshold values with the code I have now just to see what happens and I'm not really seeing much of a difference. I read bits of Scintilla guides again to try and get my head to osmosis the knowledge in, but the farthest my brain got was that thrY and thrUV deal with chroma and luma. So now I don't know what either of those are. The best guess is chroma has to do with color and luma has to do with light, but that's vague and not helpful. I did notice some minor noise like smoothing on another part of the clip that is got rid of.
Threshold refers to how different a pixel's value can be to that of the target pixel and still be considered for the smoothing calculations. When threshold = 1, only pixels one bit darker or brighter than the target (plus pixels that are exactly the same value) will be used.
Thank you! But what I actually meant was, well, look at where I added emphasis in your quote.noelle675 wrote:You mean I'm not the first idiot you've enlightened by naming values? And while you're helping I got to thank you for your wonderful guides. They're extremely helpful.Scintilla wrote:I swear, this never gets old!noelle675 wrote:I took another look at Scintilla's guide and she has the values labeled.