Trouble loading .avs file from AviSynth
- Gepetto
- Mr. Poopy Pants
- Joined: Thu Jun 10, 2004 10:11 pm
- Status: Bored to tears
- Location: The Tokyo Settlement
- Contact:
Thanks. I couldn't get rid of it all, but it looks a lot better now and since I'll be overlaying that part with something else, it won't be noticeable now that it's been mitigated.
And God spoke unto the Chicken, and He said: "Thou shalt crosseth the road", and the Chicken did cross the road, and there was much rejoicing.
My DeviantART profile
My DeviantART profile
- topgamer101
- Joined: Tue Jul 08, 2003 2:52 am
It's not that. I'll try and find an example of what I mean. It's on the clothing only and nothing else.Scintilla wrote:If it looks like this, it's dot crawl:topgamer101 wrote:2) This effect on characters clothing that causes a line of sorts with tiny boxes in those lines that move or "blink" as the character moves. (I'm not sure if I'm explaining that very well.)
If anyone happens to know what problem 2 is called and how to fix it I'd love to know. Thanks.
Dot crawl is one of the hardest artifacts to remove, but there are some AVISynth filters designed to combat it: try DeDot or FluxSmooth (the latter should be only applied to the luminance channel for this purpose; use MergeLuma to see that it is).
- topgamer101
- Joined: Tue Jul 08, 2003 2:52 am
This is more what I'm talking about.
It's a little hard to see, but look on his sleeve and shoulder of his coat. That's the problem I have. In Gungrave it doesn't come out so bad, but in Hellsing Ultimate it was very easy to see.
Looking at it closely it might be something like the problem you showed me earlier, but this particular problem almost always only applies to a characters clothing. I don't know, if you know more about it I'll be sure to listen.
It's a little hard to see, but look on his sleeve and shoulder of his coat. That's the problem I have. In Gungrave it doesn't come out so bad, but in Hellsing Ultimate it was very easy to see.
Looking at it closely it might be something like the problem you showed me earlier, but this particular problem almost always only applies to a characters clothing. I don't know, if you know more about it I'll be sure to listen.
- Willen
- Now in Hi-Def!
- Joined: Sun Jul 10, 2005 1:50 am
- Status: Melancholy
- Location: SOS-Dan HQ
I believe that is Mosquito Noise (aka. Gibb Effect). Try using msmooth in AviSynth. Other smoother filters may also work.topgamer101 wrote:This is more what I'm talking about.
http://img455.imageshack.us/img455/6359/problem1rv7.jpg
It's a little hard to see, but look on his sleeve and shoulder of his coat. That's the problem I have. In Gungrave it doesn't come out so bad, but in Hellsing Ultimate it was very easy to see.
Looking at it closely it might be something like the problem you showed me earlier, but this particular problem almost always only applies to a characters clothing. I don't know, if you know more about it I'll be sure to listen.
You may be able to eliminate or reduce the appearance just by adding or increasing the value of the cpu= parameter to your MPEG2Source() filter call if you haven't already done so.
Code: Select all
MPEG2Source("project.d2v", cpu=4)
- topgamer101
- Joined: Tue Jul 08, 2003 2:52 am
Thanks everyone for all the help. I'm still working on understanding Avisynth a little better. I'll see what I can do from here.Willen wrote:I believe that is Mosquito Noise (aka. Gibb Effect). Try using msmooth in AviSynth. Other smoother filters may also work.topgamer101 wrote:This is more what I'm talking about.
http://img455.imageshack.us/img455/6359/problem1rv7.jpg
It's a little hard to see, but look on his sleeve and shoulder of his coat. That's the problem I have. In Gungrave it doesn't come out so bad, but in Hellsing Ultimate it was very easy to see.
Looking at it closely it might be something like the problem you showed me earlier, but this particular problem almost always only applies to a characters clothing. I don't know, if you know more about it I'll be sure to listen.
You may be able to eliminate or reduce the appearance just by adding or increasing the value of the cpu= parameter to your MPEG2Source() filter call if you haven't already done so.Try using a cpu= value of 5 if 4 still exhibits the noise. Use 6 if 5 doesn't produce results. Higher values will soften the video, so use the lowest you can.Code: Select all
MPEG2Source("project.d2v", cpu=4)
- DarkestBuddha
- Joined: Sun Apr 15, 2007 11:56 pm
hi
im getting some problems loading it too this is my code
AviSource("C:\[B-I]_Heroic_Age_-_01_[56AB3D8C].avi")
KillAudio()
then i get the error
avisynth open failure:
avisource autodetect: coudnt open 'C:\[B-I]_Heroic_Age_-_01_[56AB3D8C].avi'
error code:2
(c:\doecuments and settings\CompName\desktop\first.avs,line 1)
i think it is the same error as the guy up top
is there anything wrong with my code? its an xvid so im trying to change it. i dont know how to apply the lagraith codec to it yet
im getting some problems loading it too this is my code
AviSource("C:\[B-I]_Heroic_Age_-_01_[56AB3D8C].avi")
KillAudio()
then i get the error
avisynth open failure:
avisource autodetect: coudnt open 'C:\[B-I]_Heroic_Age_-_01_[56AB3D8C].avi'
error code:2
(c:\doecuments and settings\CompName\desktop\first.avs,line 1)
i think it is the same error as the guy up top
is there anything wrong with my code? its an xvid so im trying to change it. i dont know how to apply the lagraith codec to it yet
- Gepetto
- Mr. Poopy Pants
- Joined: Thu Jun 10, 2004 10:11 pm
- Status: Bored to tears
- Location: The Tokyo Settlement
- Contact:
I doubt that AviSynth commited a typo. Anywho, that error probably means that you got the path and/or filename wrong in the script, or, less likely, that you don't have the VfW codec required to play back that file.DarkestBuddha wrote:hi
im getting some problems loading it too this is my code
AviSource("C:\[B-I]_Heroic_Age_-_01_[56AB3D8C].avi")
KillAudio()
then i get the error
avisynth open failure:
avisource autodetect: coudnt open 'C:\[B-I]_Heroic_Age_-_01_[56AB3D8C].avi'
error code:2
(c:\doecuments and settings\CompName\desktop\first.avs,line 1)
i think it is the same error as the guy up top
is there anything wrong with my code? its an xvid so im trying to change it. i dont know how to apply the lagraith codec to it yet
In case it's the first problem, the solution is, obviously, fixing the mispelled path/filename. In case it's the second, either installing whatever codec it is or changing from "avisource" to "directshowsource" (assuming you're able to view the file on that same computer with any player other than Mplayer and VLC). To find out what codec you're missing (if that should indeed be the case), use Gspot or MediaInfo.
And God spoke unto the Chicken, and He said: "Thou shalt crosseth the road", and the Chicken did cross the road, and there was much rejoicing.
My DeviantART profile
My DeviantART profile
- topgamer101
- Joined: Tue Jul 08, 2003 2:52 am
Ok, hopefully last question for awhile. Similar question to before, but this is for video that has been made already without using AviSynth. I want to know if there is anyway in VirtualDub to remove what is in this picture below.
In this shot, you can see the difference in areas on Harry's face. My question is is there any way in VirtualDub to remove something like that? Thanks.
In this shot, you can see the difference in areas on Harry's face. My question is is there any way in VirtualDub to remove something like that? Thanks.
- Willen
- Now in Hi-Def!
- Joined: Sun Jul 10, 2005 1:50 am
- Status: Melancholy
- Location: SOS-Dan HQ
That's Posterization (usually confused with Banding, which is very similar). The usual culprit is colorspace conversions where there are insufficient bits per color (16 bits versus 24 or 32 bits), especially on low quality sources. Another possible cause is over aggressive settings for sharpeners and other filters. Over filtering can definitely produce that effect.
I'm assuming that isn't only happening in VirtualDub's preview (which by default is set to display at 16 bits color depth for speed). VDub's preview will have no effect on the actual output unless you purposely lower the color depth of the actual video.
Unfortunately, I'm not sure how to eliminate or reduce posterization from a source that has it other than to blur it somewhat.
I'm assuming that isn't only happening in VirtualDub's preview (which by default is set to display at 16 bits color depth for speed). VDub's preview will have no effect on the actual output unless you purposely lower the color depth of the actual video.
Unfortunately, I'm not sure how to eliminate or reduce posterization from a source that has it other than to blur it somewhat.
- topgamer101
- Joined: Tue Jul 08, 2003 2:52 am
No this video footage has not been touched by VirtualDub, I was just curious if there was an option to remove it. I suppose I'll need to teach myself to use Avisynth then.Willen wrote:That's Posterization (usually confused with Banding, which is very similar). The usual culprit is colorspace conversions where there are insufficient bits per color (16 bits versus 24 or 32 bits), especially on low quality sources. Another possible cause is over aggressive settings for sharpeners and other filters. Over filtering can definitely produce that effect.
I'm assuming that isn't only happening in VirtualDub's preview (which by default is set to display at 16 bits color depth for speed). VDub's preview will have no effect on the actual output unless you purposely lower the color depth of the actual video.
Unfortunately, I'm not sure how to eliminate or reduce posterization from a source that has it other than to blur it somewhat.