This might come as a shock but you're making the incorrect assumption that a scene is animated by the second. 23.976fps might be a fractional rate by the second but for a standard you will find that it's usually about 35,000 frames. Animators work by the number of frames, not the rate they are played at. If they believe that a scene needs to be smoother, they will give it more frames and a higher rate. Nobody animates saying "I want it to be this rate" though; it's just that for a decent motion range they know how many frames to throw over a period of time so that you end up with 23.976fps as a baseline. I hope this clears it up a bit.Sn0wcrash wrote:But as you said before, you get a lot of stuff shot at 23.97 fps. Are you talking about anime ?
Usually, an animator has to create whole frames manually (for traditionnal animation). So how can you get a original material video at 23.97 fps (for anime) ?
Apparently old animes was animated at 12 fps (and after the frames were doubled to get a 24 fps rate).
But now do they their work at 24 fps or what ?
As far as frameserving without nulls, avisource("your-video-with-null-frames.avi") will do it. If however your encoder sucked and encoded non-nulls by actually duplicating the frames and hard encoding, then getting it back to normal is considerably harder and I can't think of an easy way to do it consistently well. So if you need 120fps, do it properly in the first place; Tritical wrote a cool toy for doing it, part of avi_tc_package IIRC.