Converting FPS
- Kawatta-kun
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Converting FPS
First of all, does VirtualDub, when compressing, maintain the original FPS of the video?
It seems to me that he does, dunno.
How can I change it?
Another.
If it isn't advisable to change it, does masking works on 23,976fps (cause or is it 25 or 30, no ',000' there)? Cause that is mostly why I change it. And cause I like to maintain my vids PAL (25fps).
It seems to me that he does, dunno.
How can I change it?
Another.
If it isn't advisable to change it, does masking works on 23,976fps (cause or is it 25 or 30, no ',000' there)? Cause that is mostly why I change it. And cause I like to maintain my vids PAL (25fps).
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Re: Converting FPS
Why should it? You should be using avisynth anyway so vdub will use whatever you've told it to. You can change the framerate either in your avisynth source script (easymodo) or in the video menu in vdub (retardmodo).
I have no idea what you are talking about by masking and it seems neither do you.
I have no idea what you are talking about by masking and it seems neither do you.
- Kawatta-kun
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- Enigma
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Re: Converting FPS
Text file with Avisynth commands.
- Phantasmagoriat
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Re: Converting FPS
yes vdub should keep the input fps. However, depending on your method of removing interlacing, you may end up with a different final fps.Kawatta-kun wrote:First of all, does VirtualDub, when compressing, maintain the original FPS of the video?
ex) [29.97].tfm().tdecimate() = [23.976]
English sucks. I leik piktuorsI can't explain it in english dude, kay?
http://www.animemusicvideos.org/forum/v ... 1&t=101821 (look to the part on the right side.)
How can I change it?
Code: Select all
changfps()
assumefps()
convertfps()
tdecimate()
mvtools
... etc...
?...regardless: in terms of masking, any framerate should work as long as the following framerates match:does masking works on 23,976fps (cause or is it 25 or 30, no ',000' there)? Cause that is mostly why I change it. And cause I like to maintain my vids PAL (25fps).
- source fps
- timeline fps
- export fps
Lastly, (and maybe this relates to your question), I know some people that use 23.98fps instead of 23.976 because some programs don't support the last digit.
hope this helps
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- BasharOfTheAges
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Re: Converting FPS
Really? I thought most animation was about half that - what with all the duplicate frames and whatnot.Phantasmagoriat wrote:Most animation is 23.976fps.
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- mirkosp
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Re: Converting FPS
Pans and zooms and other stuff that is automated by the pc is done at 23.976 generally, though. Well, aside for the stuff actually done at 60i...
- Kawatta-kun
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Re: Converting FPS
And I thought most of them was at 25fps ou 30 x)
Thanks, it helps a lot ^^ will test later!
Thanks, it helps a lot ^^ will test later!
- Phantasmagoriat
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Re: Converting FPS
wut mirko said. It's a blend, especially when using CGI (which sometimes bothers me seeing something so fluid in the midst of regular animation...)BasharOfTheAges wrote:Really? I thought most animation was about half that - what with all the duplicate frames and whatnot.Phantasmagoriat wrote:Most animation is 23.976fps.
So yeah, generally you are right about the animation itself being less. I don't think the animators would want to draw all those frames manually
This is a common misconception amongst AMVers since that is what it says on the DVDs. Usually, companies convert to NTSC(29.97) or PAL(25.00) to meet DVD standards. So they will do a number of crazy things to the footage to meet those standards. This is why creating AMVs can sometimes be a challenge, since you usually want to reverse all of that. It's like a puzzleKawatta-kun wrote:And I thought most of them was at 25fps ou 30 x)
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