My script so far:
Code: Select all
mpeg2source("C:\users\crossover\Desktop\My Mac Desktop\AIR_GEAR.1.d2v")
tfm.tdecimate
crop(8,20,-8,-20)
LanczosResize(856,480)
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mpeg2source("C:\users\crossover\Desktop\My Mac Desktop\AIR_GEAR.1.d2v")
tfm.tdecimate
crop(8,20,-8,-20)
LanczosResize(856,480)
Can you post an example script of how i would use FFT3D?Mister Hatt wrote:Thanks for proving you have no idea what the difference between mosquito noise and dirt is EvaFan. FFT3D is good at clearing both up, but it is kinda hard to tweak ti exactly as you need to fuck with block sizes, and this can make it VERY slow. HQDN3D is actually quite a bit better on high freq (which this is not) but it tends to overfilter a lot too, so requires veyr low strengths and precise frequency settings.
Try removedirt or undot.
I was under the impression that mosquito noise was actual color blockyness, dirt and dot crawl is stray pixelization not to be confused with grain. I could be wrong and am starting to doubt myself now cause of hatts post. It doesnt really matter too much cause a temporal and spatial smoother can deal with either. I tried using google images but couldnt find good examples for comparison.Scintilla wrote:Wait, what? Air Gear's firmly in the digital age; there should be no dirt or spots to speak of, unless when you say "dirt" you're not talking about physical dirt on the film. I thought that all that artifacting around the edges of, say, the green of Simca's boots or the pink of her hair -- where it appears there's not sufficient bitrate to render those edges properly -- was termed mosquito noise?
If that's not what that is, then what *does* mosquito noise look like?, because I'm totally confused in that case.
(I think my first exposure to the term was this EADFAG page.)
You should really read the webpage I linked, it has examples on the bottom anyway but your not going to get much of anywhere later on unless you try to learn it. Atleast read the function parameters, most of it isn't hard to understand. After that you can experiment yourself easily.The_TEKnician wrote:Can you post an example script of how i would use FFT3D?Mister Hatt wrote:Thanks for proving you have no idea what the difference between mosquito noise and dirt is EvaFan. FFT3D is good at clearing both up, but it is kinda hard to tweak ti exactly as you need to fuck with block sizes, and this can make it VERY slow. HQDN3D is actually quite a bit better on high freq (which this is not) but it tends to overfilter a lot too, so requires veyr low strengths and precise frequency settings.
Try removedirt or undot.
Code: Select all
tfm.tdecimate
crop(8,20,-8,-20)
LanczosResize(856,480)
temporalcleaner()
deen("c2d",4)
deen("c3d",4)
deen("w2d",4)
Oh, I know what dot crawl is -- very specific type of noise, caused by crosstalk in the luma plane usually due to bad analog connections, definite checkerboard pattern that changes every frame and usually has to be corrected BEFORE you IVTC, looks like this (see the red kana).EvaFan wrote:I was under the impression that mosquito noise was actual color blockyness, dirt and dot crawl is stray pixelization not to be confused with grain. I could be wrong and am starting to doubt myself now cause of hatts post.Scintilla wrote:Wait, what? Air Gear's firmly in the digital age; there should be no dirt or spots to speak of, unless when you say "dirt" you're not talking about physical dirt on the film. I thought that all that artifacting around the edges of, say, the green of Simca's boots or the pink of her hair -- where it appears there's not sufficient bitrate to render those edges properly -- was termed mosquito noise?
If that's not what that is, then what *does* mosquito noise look like?, because I'm totally confused in that case.
(I think my first exposure to the term was this EADFAG page.)