End Of Evangelion - Impossible??

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kickass331
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End Of Evangelion - Impossible??

Post by kickass331 » Sun Oct 21, 2007 4:09 pm

I cannot find a single way to fix this source... Manga's shotty R1 release of End Of Evangelion is nearly unworkable, it looks ugly regardless of the number of filters I bestow upon it...

Here is my script, which works flawlessly with an FLCL Source that I am doing as well :

Code: Select all

MPEG2Source("C:\EOE.d2v")
TFM()
TDecimate()
Lanczos4Resize(720,480)
SmoothD(2,4,0,3)
aSharp()
I have no idea what to do... The source is close to shit, and there's no way I'm getting an R2 DVD... :/
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Post by Scintilla » Sun Oct 21, 2007 4:17 pm

First of all, get rid of that LanczosResize line. The video coming off the DVD is already at 720x480, so that line is doing nothing.

Second, it should be fairly obvious that a script that works flawlessly with FLCL is <i>probably not going to work very well</i> with R1 EOE -- FLCL doesn't exhibit any of the problems that EOE does, so naturally you can get away with a much weaker filter chain.

I would recommend DeDot to attack the dot crawl (BEFORE you inverse telecine), followed by something to kill the rainbows (I don't know what style of rainbowing appears in EOE, so play around with some -- note that some of these must go before IVTC while others can be used either way).
After that, hit it with a smoother or two, and then, finally, sharpening and line darkening (because if <a href="http://www.aquilinestudios.org/omgeoe.jpg">the comparison shot I'm looking at</a> doesn't lie, those lines are WAY too soft).
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Post by kickass331 » Sun Oct 21, 2007 4:20 pm

Scintilla wrote:First of all, get rid of that LanczosResize line. The video coming off the DVD is already at 720x480, so that line is doing nothing.

Second, it should be fairly obvious that a script that works flawlessly with FLCL is <i>probably not going to work very well</i> with R1 EOE -- FLCL doesn't exhibit any of the problems that EOE does, so naturally you can get away with a much weaker filter chain.

I would recommend DeDot to attack the dot crawl (BEFORE you inverse telecine), followed by something to kill the rainbows (I don't know what style of rainbowing appears in EOE, so play around with some -- note that some of these must go before IVTC while others can be used either way).
After that, hit it with a smoother or two, and then, finally, sharpening and line darkening (because if <a href="http://www.aquilinestudios.org/omgeoe.jpg">the comparison shot I'm looking at</a> doesn't lie, those lines are WAY too soft).
my D2V Cropped it, so I resized it... 0_0

But thanks for the other tips...
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Post by Kariudo » Sun Oct 21, 2007 4:41 pm

you probably shouldn't let dgindex (or dvd2avi, whichever you use) crop...as cropping then might really mess up any ivtc-ing you try to do

If Dedot isn't strong enough (didn't so much as make a dent in the dot crawl on the R1 of Full Metal Panic Fumoffu) then I'd suggest tcomb (read through the documentation to learn how to use it, in my experience it has been very good at dot crawl and rainbow removal) which is also used before you IVTC
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Post by Kionon » Sun Oct 21, 2007 4:56 pm

Try this:

Code: Select all

Telecide(1)
Decimate(5,mode=0)
KernelBob(order=1,sharp=true,threshold=8)
BlendBob(badFrames=0)
See what it does.
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Post by kickass331 » Sun Oct 21, 2007 6:41 pm

Kionon wrote:Try this:

Code: Select all

Telecide(1)
Decimate(5,mode=0)
KernelBob(order=1,sharp=true,threshold=8)
BlendBob(badFrames=0)
See what it does.
I don't have KernelBob

Anyhow, I've been googling and apparently everything needs masktools, I have it installed but it's not working regardless of which version I use...

I made a script that looks pretty good, but it still has issues in some spots with the Chroma making it look washed out, I'm totally uncertain of how to correct this...

Code: Select all

setMemoryMax(2048)
MPEG2Source("C:\EOE.d2v")
Telecide()
Decimate()
Crop(24,72,-24,-68)
Lanczos4Resize(720,480)
TIsophote()
SSIQ()
aWarpSharp()
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Post by Kariudo » Sun Oct 21, 2007 7:00 pm

kickass331 wrote:I don't have KernelBob
then you should probably get it...you'll need to copy this text into notepad and save it as a .avs or .avsi (if you don't want to use import() every time)

Code: Select all

function KernelBob(clip a, int ord)
{
  f = a.KernelDeint(order=ord)
  e = a.SeparateFields.Trim(1,0).Weave.KernelDeint(order=1-ord)
  Interleave(f,e)
}
that script for kernelBob was taken from doom9

you can find kernel deint here

kickass331 wrote:Anyhow, I've been googling and apparently everything needs masktools, I have it installed but it's not working regardless of which version I use...
if you have multiple versions of masktools in your plugins directory, it could cause some problems...except for masktools 2 (which can be in your directory with any version of masktools below 2.0)
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Post by Scintilla » Sun Oct 21, 2007 7:17 pm

Why are you resizing back to 720x480 after cropping the borders?
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Post by kickass331 » Mon Oct 22, 2007 3:59 pm

Scintilla wrote:Why are you resizing back to 720x480 after cropping the borders?
I usually edit in 720x480 16:9, so it makes editing and compiling easier...
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Post by Kionon » Mon Oct 22, 2007 4:00 pm

kickass331 wrote:
Scintilla wrote:Why are you resizing back to 720x480 after cropping the borders?
I usually edit in 720x480 16:9, so it makes editing and compiling easier...
You're flagging it for editing purposes? Dear God, why?
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