Full Field Blended Sources
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- Joined: Fri Dec 23, 2005 6:15 am
Full Field Blended Sources
Of all things...Darn...
I've read the guide and it suggests three solutions to solve it, all complicated in their own way. What are my other options should I not use those methods (apart from just buy the NTSC version of the DVD)?
Please help. I just got that urge to make AMV's again and now this is annoying me to death.
Many thanks in advance.
I've read the guide and it suggests three solutions to solve it, all complicated in their own way. What are my other options should I not use those methods (apart from just buy the NTSC version of the DVD)?
Please help. I just got that urge to make AMV's again and now this is annoying me to death.
Many thanks in advance.
- Bauzi
- Joined: Fri May 21, 2004 12:48 pm
- Status: Under High Voltage
- Location: Austria (uhm the other country without kangaroos^^)
- Contact:
I work with full blended material and personaly I don´t think that it sucks too much (beside making masks and other effects). I tried some functions, but they never really worked -.-'
I suggest you to buy the NTSC versions if you have the easy chance to do it. Restoring these full blended material is a pain in the ass and often goes to the unimpossible.
(more simpel editing)
(with heavy use of effects)
You can also just try some stuff and than decide if you want to work on with the source. If you don´t like the methods than don´t
I really hope that this post will help you to decide.
I suggest you to buy the NTSC versions if you have the easy chance to do it. Restoring these full blended material is a pain in the ass and often goes to the unimpossible.
If you need an example of amvs with full blended source you can check out my two amvs than you´ll see if you´re pleased or not with these footage in action:I just got that urge to make AMV's again and now this is annoying me to death.
(more simpel editing)
(with heavy use of effects)
You can also just try some stuff and than decide if you want to work on with the source. If you don´t like the methods than don´t
I really hope that this post will help you to decide.
You can find me on YT under "Bauzi514". Subscribe to never miss my AMV releases.
- Bauzi
- Joined: Fri May 21, 2004 12:48 pm
- Status: Under High Voltage
- Location: Austria (uhm the other country without kangaroos^^)
- Contact:
Wow. MRestore really helped my source at some parts.
But there is a new problem with it:
Alright so I tried MRestore:
Here is my code.
The original amount of frames is 56974, but when I activate Bob() and MRestore() I have just 54640 =/ That would crush the sync of the project.
MRestore(quality 0) #lowest quality
still slows down the speed of my script. That´s not really good.
How can I work around the loose of script velocity without bait&switch methode? Has anybody an idea how to come back to the original framerate?
But there is a new problem with it:
Alright so I tried MRestore:
Here is my code.
Code: Select all
#Bob()
#Mrestore(quality = 2) #Braucht Bob zuerst
#TDeint()
MRestore(quality 0) #lowest quality
still slows down the speed of my script. That´s not really good.
How can I work around the loose of script velocity without bait&switch methode? Has anybody an idea how to come back to the original framerate?
You can find me on YT under "Bauzi514". Subscribe to never miss my AMV releases.
- BasharOfTheAges
- Just zis guy, you know?
- Joined: Tue Sep 14, 2004 11:32 pm
- Status: Breathing
- Location: Merrimack, NH
- Bauzi
- Joined: Fri May 21, 2004 12:48 pm
- Status: Under High Voltage
- Location: Austria (uhm the other country without kangaroos^^)
- Contact:
Nevermind I found the solution in the filter itself (this is pretty though stuff):
Really really tricky =/
My function so far:
Mrestore(quality = 2, mlimit = 0.2, ani = true, numr = 1, denm = 2)
Slow as hell! But nice.
To sum it up. To keep PAL stuff at 25fps the parameters "numnr = 1" and "denmr = 2 ". The default settings were for Pal -> NTSC framerate.parameter: numr/denm
You don´t need to set the decimation parameters for the norm conversions restoring Pal_to_NTSC (50->23.976 or 25->11.988)
and NTSC_to_Pal (59.94->25 or 29.97->12.5), but for some seldom other blend conversion restoring
(for example 29.97 back to 23.976 or 50 to 25 - DEFT).
Mrestore use the numerator and denominator instead of a output framerate parameter, because it´s more accurate.
If you know the output framerate you can use these three conditions to calculate the best values for numr and denm:
1) numr and denm are integers
2) input framerate * numr = output framerate * denm = integer
3) (output framerate * x) / (input framerate * x) = numr / denm = smallest possible proper fraction
=> a good starting point for NTSC and Pal sources is the factor 2002.
- Example:
numr = output framerate * 2002 = 25 * 2002 = 50050
denm = input framerate * 2002 = 59.94 * 2002 = 60000 / 1001 * 2002 = 120000
numr / denm = 50050 / 120000 = 1001 / 2400
=> numr = 1001, denm = 2400
Really really tricky =/
My function so far:
Mrestore(quality = 2, mlimit = 0.2, ani = true, numr = 1, denm = 2)
Slow as hell! But nice.
You can find me on YT under "Bauzi514". Subscribe to never miss my AMV releases.
- Sereenie
- Joined: Sat Jun 28, 2003 8:11 pm
- Location: The City Fun Forgot
See my previous post about Mrestore. It might have something to do with that. Those numbers are for NTSC sources though, so you'd have to read up in the documentation to find the right numbers for PAL (which, understandably enough, I don't know by heart!).
Though I'm wondering if that simply isn't just a normal result for this process. It wouldn't surprise me that removing the blending also involved removing a couple of frames. If so is the case, then of course it wouldn't be a problem as long as the footage is cleaned up before starting a project. In your situation... I'm not too sure what can be done besides readjusting the synch. 30 frames isn't much, but it's still a pain in the butt...
S.
Though I'm wondering if that simply isn't just a normal result for this process. It wouldn't surprise me that removing the blending also involved removing a couple of frames. If so is the case, then of course it wouldn't be a problem as long as the footage is cleaned up before starting a project. In your situation... I'm not too sure what can be done besides readjusting the synch. 30 frames isn't much, but it's still a pain in the butt...
S.
- Bauzi
- Joined: Fri May 21, 2004 12:48 pm
- Status: Under High Voltage
- Location: Austria (uhm the other country without kangaroos^^)
- Contact:
I thought that the PAL settings are default. I got the MRestore stuff from a german (I think so) programmer who posted the stuff in a sticky thread. It was in the german doom9 section/forum and I often read that full blended stuff comes with stuff scalled to PAL. That it appear in NTSC too was something new to me
Uh... Seams that I did my amv homework for today and move now to the funny part, editing =D
Uh... Seams that I did my amv homework for today and move now to the funny part, editing =D
You can find me on YT under "Bauzi514". Subscribe to never miss my AMV releases.
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- Joined: Fri Dec 23, 2005 6:15 am
I'll try this first when I have time.Bauzi wrote:Wow. MRestore really helped my source at some parts.
But there is a new problem with it:
Alright so I tried MRestore:
Here is my code.The original amount of frames is 56974, but when I activate Bob() and MRestore() I have just 54640 =/ That would crush the sync of the project.Code: Select all
#Bob() #Mrestore(quality = 2) #Braucht Bob zuerst #TDeint()
MRestore(quality 0) #lowest quality
still slows down the speed of my script. That´s not really good.
How can I work around the loose of script velocity without bait&switch methode? Has anybody an idea how to come back to the original framerate?
Anything else I should try while I'm at it?
Thanks in advance.