For those 3 that got press, or for the entire position they took on the issue?Pwolf wrote:They changed their mind: http://blogs.adobe.com/psirt/2012/05/up ... 12-12.html
Premiere & After Effects CS6 - New features
- BasharOfTheAges
- Just zis guy, you know?
- Joined: Tue Sep 14, 2004 11:32 pm
- Status: Breathing
- Location: Merrimack, NH
Re: Premiere & After Effects CS6 - New features
Anime Boston Fan Creations Coordinator (2019-2023)
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Anime Boston Fan Creations Staff (2016-2018)
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- Pwolf
- Friendly Neighborhood Pwaffle
- Joined: Thu May 03, 2001 4:17 pm
- Location: Some where in California, I forgot :\
- Contact:
Re: Premiere & After Effects CS6 - New features
I would hope their entire position on the issue, but who knows.BasharOfTheAges wrote:For those 3 that got press, or for the entire position they took on the issue?Pwolf wrote:They changed their mind: http://blogs.adobe.com/psirt/2012/05/up ... 12-12.html
- Shui
- Shuitcake
- Joined: Sun Jul 02, 2006 6:27 am
Re: Premiere & After Effects CS6 - New features
My Bad, I've been editing for a while now and it seems it still fucks shit up....Shui wrote:Good news though! Time Remapping and Keyframes don't fuck each other up anymore!
Spoiler :