Rendering back and fourth until finally done
- necromancer
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Rendering back and fourth until finally done
If i choose to use After effects and Sony Vegas for a project I use to render to lagarith codec to AE and then when i was doing my effects/ect to transfer back to sony vegas for the footage i'd render to lagarith again and reopened footage in Sony Vegas until i sent the final product to Zarxgui/AMV Tool... am i loosing quality doing that way at all?
- Scintilla
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Re: Rendering back and fourth until finally done
Short answer: No, because Lagarith is a loss-less codec.
Long answer: There may be a slight loss of fidelity if you use Lagarith in YUY2, YV12, or any other YUV mode, as I believe that Vegas and After Effects work in the RGB colorspace internally. I'm not sure that it would be visible just from two or three conversions, but personally I wouldn't take the chance, considering how cheap hard drive space is these days. More here.
Long answer: There may be a slight loss of fidelity if you use Lagarith in YUY2, YV12, or any other YUV mode, as I believe that Vegas and After Effects work in the RGB colorspace internally. I'm not sure that it would be visible just from two or three conversions, but personally I wouldn't take the chance, considering how cheap hard drive space is these days. More here.
- necromancer
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Re: Rendering back and fourth until finally done
Gotcha, I do have two 4tb to work with... so for the long answer you'd suggest to convert the YV12 to RGB then?
- necromancer
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Re: Rendering back and fourth until finally done
Disregard I think ill leave color conversion alone and stick with Yv12
- Scintilla
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Re: Rendering back and fourth until finally done
For the long answer I suggest using Lagarith in RGB mode for every intermediate file you render out of Vegas/AE that you'll need to take back in. Only once it comes to the final, full-timeline export would I go to YV12.necromancer wrote: ↑Sat Dec 15, 2018 6:32 pmGotcha, I do have two 4tb to work with... so for the long answer you'd suggest to convert the YV12 to RGB then?
That, not sticking with YV12, is how you minimize the colorspace conversions in a situation like this.