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Tsunami Jones
is the best medicine.
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Post by Tsunami Jones » Fri Nov 23, 2007 7:40 pm

dokidoki wrote: I finally got Grey Matter. :) (I don't play Sniper much)
Nice! That's one of the two that I'm still missing.
Andre hates 2fort
No love for the 2fort? :(

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Kristyrat
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Post by Kristyrat » Fri Nov 23, 2007 9:31 pm

Tsunami Jones wrote:
Andre hates 2fort
No love for the 2fort? :(
It's too small for my tastes, there's way too few options for entering an intelligence room, and then way too many once you exit. As soon as someone gets the enemy intel close to the middle bridge, it's pretty much lost, and I just feel there should be more play in that.

/shrug

It's probably also that I've gotten pretty tired of the map >_>
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Tsunami Jones
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Post by Tsunami Jones » Fri Nov 23, 2007 10:12 pm

Good points. I enjoy playing spy alot, so I tend to enjoy the map a good amount, but I definitely agree on the lack of ways to get to the intel. It's annoying to have to go through the courtyard regardless :\

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Otohiko
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Post by Otohiko » Fri Nov 23, 2007 11:49 pm

I love that map. It's been a while since I haven't racked up big scores on it. It's small, but I've got it the most under control - it's hard to outsmart/confuse me there.

I prefer it to most big maps, I think.
The Birds are using humanity in order to throw something terrifying at this green pig. And then what happens to us all later, that’s simply not important to them…

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dokidoki
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Post by dokidoki » Sat Nov 24, 2007 2:29 am

N00B ENGINEERS DIE DIE DIE!
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"Comedy is a dying breed." -- kisanzi // "Comedy. Serious business." -- dokidoki

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Otohiko
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Post by Otohiko » Sat Nov 24, 2007 11:40 am

dokidoki wrote:N00B ENGINEERS DIE DIE DIE!
Hey, I resent that. Just cause I only played Engineer for a couple of hours doesn't mean I suck >__>
The Birds are using humanity in order to throw something terrifying at this green pig. And then what happens to us all later, that’s simply not important to them…

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dokidoki
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Post by dokidoki » Sat Nov 24, 2007 3:50 pm

Otohiko wrote:
dokidoki wrote:N00B ENGINEERS DIE DIE DIE!
Hey, I resent that. Just cause I only played Engineer for a couple of hours doesn't mean I suck >__>
I don't think you were in the Castle round where we had two engineers and no teleporters. (long ass walk) I switched to engineer just to make one, but when we finally got one of them to make an exit, I had to bug him to go make an entrance.
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"Comedy is a dying breed." -- kisanzi // "Comedy. Serious business." -- dokidoki

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Tsunami Jones
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Post by Tsunami Jones » Sat Nov 24, 2007 4:11 pm

dokidoki wrote: but when we finally got one of them to make an exit, I had to bug him to go make an entrance.
Wow that's pretty sad . . .

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dwchang
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Post by dwchang » Sat Nov 24, 2007 5:22 pm

dokidoki wrote:
Otohiko wrote:
dokidoki wrote:N00B ENGINEERS DIE DIE DIE!
Hey, I resent that. Just cause I only played Engineer for a couple of hours doesn't mean I suck >__>
I don't think you were in the Castle round where we had two engineers and no teleporters. (long ass walk) I switched to engineer just to make one, but when we finally got one of them to make an exit, I had to bug him to go make an entrance.
Not like me though eh? Building an entrance and exit next to each other and then racking up the highest score on the map by using it over and over for 20 minutes.
-Daniel
Newest Video: Through the Years and Far Away aka Sad Girl in Space

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EvaFan
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Post by EvaFan » Sat Nov 24, 2007 5:29 pm

are there still concusion grenades?

I use those just for boosting all over the place as a medic.

Thats assuming the concusion grenade physics havent changed. On the old one I threw a concusion on the ground then primed another jumped just before the first exploded and threw the other just before it exploded causing me to fly across the map to the enemies base. I stole flags all the times that way as a medic.

I haven't gotten TF2 yet so i dunno if they've changed the physics.
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