Post
by dj_ultima_the_great » Mon Oct 29, 2012 10:19 am
I wasn't planning on mentioning Bayonetta again - I know I've made a few posts already - but this time, it relates to something I read in Game Informer the other day.
There was an article about two guys who are both going for 1,000,000 gamer score on Xbox, and one of them commented that he usually stops playing after getting all of the achievements, because he feels that he's done everything that the developers laid out for him. I've always thought that this was a pretty shallow way of playing.
After getting 100% on a game for the first time with Bayonetta, I can say that I was right. (I'm playing the PS3, but the requirements are the same.) I mean, the trophies don't even cover an extra mode of play, an extra boss fight, two unlockable characters, an extra weapon, a number of new accessories, gameplay mastery (ie: getting high rankings in chapters), speed play, costume unlocks, little collectibles, and probably a bunch of other stuff that I'm not thinking of right now. There's no way I could have considered myself finished with Bayonetta after getting all the trophies. I thought that the point of this stuff was completionist gameplay, and maybe Bayonetta is just lacking in terms of trophies that were created for it, but I can't help but think that this is going to be true for lots of other games that I play as well.
tl;dr - people who play only for trophies/achievements are morons who are missing half of the games on which they spent their hard-earned money.