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Nessephanie
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Post by Nessephanie » Thu Oct 04, 2007 3:11 pm

tf2?

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Kristyrat
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Post by Kristyrat » Thu Oct 04, 2007 3:13 pm

Nessephanie wrote:tf2?
Team Fortress 2, it's like CS, but awesomer :3
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inthesto
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Post by inthesto » Thu Oct 04, 2007 3:25 pm

The fact that an HWG has 300 health is precisely the reason that they don't need ubercharge - they're already walking tanks.

The weakness of the pyro is that while he can crank out damage like a machine, he has to be at point-blank range to do so, and unless you have surprise on your side, not even an engineer without his turret will let you do that. Being fully invincible takes care of that problem, and lets the pyro wreak absolute havoc on the enemy team.

What I'm trying to say is that ubercharging an HWG doesn't really mitigate his weaknesses like it does for a pyro.
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aesling
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Post by aesling » Thu Oct 04, 2007 4:54 pm

Hmmm, that's a good point. That's what I love about this game, is strategy really comes into the equation. I think Krat's just agreeing with you because he likes to set people on fire though :O
:ying:

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Otohiko
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Post by Otohiko » Fri Oct 05, 2007 12:31 am

I'll agree with that. An ubercharge CAN help a HWG, but it usually doesn't. Usually an ubercharge is something you should use offensively, and an HWG simply can't deploy his main weapon on attack. You gotta have someone that can chase enemies in that short charge space.

Though an HWG, even with a medic, is actually more vulnerable than it might seem. I sometimes shot out HWGs right from under medics, and no healing could save them.
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Post by Inaaca » Fri Oct 05, 2007 1:08 am

I'm going to assume HWG is "short" for Heavy.. and in that case, yeah, I've experienced a few cases in which they were gunned down even with my constant healing. One thing I've noticed in particular while healing Heavys though, is because of the slow movement, Medics are particularly vulnerable to Spy backstabbing. I recall one game where I was constantly getting backstabbed whenever I paused for a moment.

As far as using ubercharges, I generally use them offensively (or sometimes defensively if under very heavy fire) on whoever I happen to be helping at the time. Whether it's a Heavy, Demo, Soldier, Pyro.. if it's a good opportunity to make a rush attack, I'll slap on an ubercharge. I try to wait for an opportunity when there's at least 2-3 enemies in close proximity to take down at once.

The current discussion on ubercharge usage is interesting though. I'll put these strategies into consideration in the field. :)

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Otohiko
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Post by Otohiko » Fri Oct 05, 2007 1:27 am

HWG = Heavy Weapons Guy, yea

I found my worst enemies as a medic-assisted heavy to be soldiers, especially when you're kind of in that semi-invulnerable all-out shooting mindset. At medium range, you really become quite a target for those rockets.

With heavy + medic though, since I play both of those often, one thing I do have to say - damn all HWG players that don't take into account that they have a medic with them and rush out into the open. They should really remember that their medic needs to be out of the line of fire, otherwise he's pretty dead. Likewise medics should actually take cover and keep behind corners while the HWG doing his job...
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Post by Orwell » Fri Oct 05, 2007 2:06 am

What is this about using the ubercharge? It does more than heal? And any tips for using the soldier?
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Post by aesling » Fri Oct 05, 2007 8:27 am

I have to agree that HWG sucks for offence (that's why he's labeled as a defensive class) but it is nice to have a medic constantly healing and ubercharging you when you have enemies flooding your control point. I was doing pretty well with this at one point, until my entire team decided to rush the enemy control point and get killed, and it was a Sudden Death round so none of them respawned (I think even the medic deserted me at some point). So the enemy won because they killed my entire team, when all we had to do to win was defend the control point, because we had 3 out of 5. Seriously, that team sucked >_<
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Post by Inaaca » Fri Oct 05, 2007 11:43 am

Otohiko wrote:They should really remember that their medic needs to be out of the line of fire, otherwise he's pretty dead. Likewise medics should actually take cover and keep behind corners while the HWG doing his job...
Yeah, no kidding. I noticed you usually do a good job with leaving the medic some comfort room. Narrow hallways scare me though, heh.
Otohiko wrote:What is this about using the ubercharge? It does more than heal? And any tips for using the soldier?
When a medic heals anyone, it goes toward filling their ubercharge gauge. When the gauge is full, they can activate a few seconds of invulnerability (draining the charge) that affects both the medic and whoever the medic is healing at the time.

As far as Soldier, eh.. Fire at people's feet to have a better chance of the explosion making impact, and keep reloaded if you can.. I generally have trouble with people that straight up rush me when I'm soldier though, like scouts or pyros.

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