tf2 community group

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Re: tf2 community group (now with server!)

Post by dokidoki » Fri Feb 20, 2009 6:19 pm

meleechampion wrote:Yeah, it's probably gonna provide a rocket jump capability.
They say as much in today's update.


"Beanball: Stun a scout with their own ball."
Nice!

"Dodgers 1, Giants 0: Kill an enemy Heavy and take his Sandvich."
Not sure if this means you get the health, but... cool.
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Re: tf2 community group (now with server!)

Post by The Origonal Head Hunter » Fri Feb 20, 2009 6:33 pm

Doesn't the sandvich already act as any other weapon, i.e. you pick it up for ammo?
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Re: tf2 community group (now with server!)

Post by dokidoki » Fri Feb 20, 2009 6:49 pm

The Origonal Head Hunter wrote:Doesn't the sandvich already act as any other weapon, i.e. you pick it up for ammo?
I guess... I haven't happened to be around any Heavies dying at the right time.

PS:
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Re: tf2 community group (now with server!)

Post by Tsunami Jones » Fri Feb 20, 2009 7:29 pm

The Origonal Head Hunter wrote:Doesn't the sandvich already act as any other weapon, i.e. you pick it up for ammo?
Nope, you get health from it. I can never remember how much though. I think it's 50 for everyone except for the scout, who gets 75.
doki wrote: PS:
That's fantastic. Much better than what they posted on the scout website today. While I love that the updated fastlane is going to be released, Egypt is sort of weak :\ Really didn't warrant being posted outside of the other community maps.

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Re: tf2 community group (now with server!)

Post by dokidoki » Fri Feb 20, 2009 8:06 pm

Tsunami Jones wrote:That's fantastic. Much better than what they posted on the scout website today. While I love that the updated fastlane is going to be released, Egypt is sort of weak :\ Really didn't warrant being posted outside of the other community maps.
It feels like they're padding the announcement schedule, a sort of "haha wait till next week for the last weapon details suckersssss", but it'll be here soon enough.
Also, for the dual payload, I think it'd be neat if each team starts from the opposite end of the map, though some might assume both start on the same side.
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Re: tf2 community group (now with server!)

Post by The Origonal Head Hunter » Fri Feb 20, 2009 8:15 pm

dokidoki wrote:both start on the same side.
That would be hell at the spawns, unless they had some kind of blockade between the two teams.
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Re: tf2 community group (now with server!)

Post by dokidoki » Sat Feb 21, 2009 1:26 am

hmm, they could start apart, then join, like a T.
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Re: tf2 community group (now with server!)

Post by Kitsuner » Sat Feb 21, 2009 2:37 am

I don't get it. These maps already existed, right? What are these announcements saying has changed?
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Re: tf2 community group (now with server!)

Post by Tsunami Jones » Sat Feb 21, 2009 4:56 pm

MrDoctorDoctorGimmeDaNews wrote:I don't get it. These maps already existed, right? What are these announcements saying has changed?
Yeah, they already existed. They were user made. With each of these big updates Valve has been including community maps to introduce new maps into the game, and also support the community. Doing this sort of makes the maps "official." Although, Valve themselves will be releasing at least one new map themselves this update. Fastlane here, is the exception, as it was a community map that was made official along with cp_Steel, I believe, but the guy who made it went back to balance the map better and make it more playable (capture times were wonky, and the last point was absurdly difficult to cap, do to not only the spawn times, but the proximity of the spawns), so this is just his update to it.
doki wrote:hmm, they could start apart, then join, like a T.
That'd be pretty interesting. I can't make out the carts well enough, but a bunch of people say that they're facing opposite directions. Either way, I'm really excited for it.

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Re: tf2 community group (now with server!)

Post by Kitsuner » Sun Feb 22, 2009 3:24 am

If Tuesday's update isn't another Meet The Team video, I will be sorely disappointed.
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