Hobo General wrote:Well after watching the video I think i understand what she's talking about.
Your video is not a "random action video", whats actually wrong with it (and why Archeopteryx saw it as a random action video) is that it starts with a story but seems to push that story to the side when the action comes. for the first 45 seconds you have the opening to the story, showing the main character and him dealing with all the emotions that have built up inside him from 0:45 to 0:53 you have the transition period building up to the main part and thats where the true story of the amv is seemingly forgotten in lue of action scenes that are never used to help move the story along. this is the part of your amv that can fall under the category of and make people see it as a random action video. and i believe that is what Archeopteryx was trying to say.
Now to clear up any further contraversy on this subject, im not saying that action scenes are bad. the problem with the way they were used in your amv was there was simply no rhyme or reason to them. They never returned to the story you began to develop in the begining and at least for me that seemed to ruin the experience. My suggestion for next time would be to get inside your characters head. If you wish to outline there emotions then quick flashes of memories going across the scene as you show your fighting clips can help to portrya that, other times well placed text can also be used to display your character motivations and emotions and help to continue the story that you began.
Hope this helped
Damn I thought I replied to this earlier. =\
Thats just a tiny bit better, but still....
I wasn't aware that a story had to be obvious throughout the whole video in order to have one. =\
im not saying that action scenes are bad. the problem with the way they were used in your amv was there was simply no rhyme or reason to them. They never returned to the story you began to develop in the begining and at least for me that seemed to ruin the experience. My suggestion for next time would be to get inside your characters head. If you wish to outline there emotions then quick flashes of memories going across the scene as you show your fighting clips can help to portrya that, other times well placed text can also be used to display your character motivations and emotions and help to continue the story that you began.
Now see thats personal preference, if thats how "you" see the video thats not me nor is it how I seen or edited the video.
Oh yeah, If I did do the little "quick flashes of memories going across the scene as you show your fighting clip". (Again personal preference.)
You should have noticed I already had did that in the slower part of the video, now if I did that wouldn't that have repetitive?
So obviously I edited the slower and more upbeat parts differently, so that it wouldn't be stale.
Since its so difficult for two people to see that then.
the problem with the way they were used in your amv was there was simply no rhyme or reason to them.
Also this ^
Just because you don't understand it doesn't mean its that way, they do have "rhyme or reason" if you've seen the Evangelion series you would know that Shinji hates
piloting the Eva(and about his mother), so yes in the way I edited the AMV they do have "rhyme or reason" with the lyrics.
In the action, I tried to match most of the lyrics with internal and lyrical sync and with the beats I tried to match with fades,effects sometimes internal sync.
Now just so you know, not every single AMV is going to have an indepth concept or story to follow, you just have to read and watch what is given to you
and hope you understand it, like the editor did.
Obviously mine doesn't have an indepth story hence why it has action, I built up a brief story in order for you to try an understand the characters feelings then
I used the action in order to show how he used this "motivation" in battle.
Oh yeahhh....
Can we get a Lock liek plox?