Pastels and Dot Crawl (?)

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Cambdoranononononono
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Pastels and Dot Crawl (?)

Post by Cambdoranononononono » Fri Nov 02, 2007 4:56 pm

So, I'm working on some video game clips I captured, and here's what they look like so far:

Image

Very chalky and

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with a great deal of dot crawl. (I think it's dot crawl, anyway. Maybe someone will correct me.)

My current script:

Code: Select all

ConvertToYV12()
DeDot()
TomsMoComp(0,5,1)
BlindPP(cpu=6,quant=15)
removegrain(mode=2)
deen("a3d",1,4,4)
LimitedSharpenFaster(wide=true,edgemode=1,strength=150)
SDDeRainbow()
ConvertToRGB32()
On the off-chance someone cares to mess with an actual clip, I put an unaltered one here.

Any ideas, comments, you're-doing-it-all-wrongs? Thanks in advance.
"The thing is that most people want to be happy and successful in life, but . . . they're wrong."~The Deranged Millionaire

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Kariudo
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Post by Kariudo » Fri Nov 02, 2007 5:22 pm

that looks more like aliasing than dot crawl.
try seeing if tisophote() helps at all

and for dot crawl I recommend using tcomb()
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Cambdoranononononono
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Post by Cambdoranononononono » Sat Nov 03, 2007 2:41 am

Tisophote helped some, though I'm still getting some movement-based artifacts. That leaves the problem of the over-smoothing . . . am I just supposed to decide myself whether I'd rather have that or the other problems from failing to smooth?

Hmm, I'm starting to think that I'd be better off getting S-Video cables and re-recording everything. It's a shame I didn't understand the difference between the inputs four months ago.
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Post by Kariudo » Sat Nov 03, 2007 3:02 am

the rest of it just looks like compression artifacts to me, there's no way that tose setting for deen would be oversmoothing something
and did you play around with the parameters for tisophote?

recapturing might help a bit...but I'm not sure if it'l give you the results you want. Ripping the cutscenes from the disk (if possible) would give you the best quality possible
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Post by Scintilla » Sat Nov 03, 2007 9:07 am

You might want to consider reducing the quantizer on BlindPP, because that's a pretty strong setting you've got right now. Are the blocks really a problem without it?
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Post by Cambdoranononononono » Sun Nov 04, 2007 12:35 am

Scintilla wrote:You might want to consider reducing the quantizer on BlindPP, because that's a pretty strong setting you've got right now. Are the blocks really a problem without it?
You were right that it wasn't necessary; I'm not sure now why I had it so high. Problems persist, however.
Kariudo wrote:the rest of it just looks like compression artifacts to me, there's no way that tose setting for deen would be oversmoothing something
and did you play around with the parameters for tisophote?

recapturing might help a bit...but I'm not sure if it'l give you the results you want. Ripping the cutscenes from the disk (if possible) would give you the best quality possible
I increased tstep a bit on tisophote, yes. I didn't put it too high because that increasing problem #1 noticeably. Also, I'd rip the scenes, but five out of six of the games I used were for the Gamecube.

It sounds like I might just have to live with the footage the way it is? Thanks for the help either way.
"The thing is that most people want to be happy and successful in life, but . . . they're wrong."~The Deranged Millionaire

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