Project Elysium: Basshunter MEP [WOOPARTYTIMEZ~]

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*inverse*
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Post by *inverse* » Mon Sep 15, 2008 1:16 pm

Very spiffy stuff, Bakadeshi - loved the Slayers Rev in there.

I really like all the betas I've seen so far, everyone. I can't wait for this to be finished :wink:

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Chiikaboom
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Post by Chiikaboom » Mon Sep 15, 2008 2:52 pm

Anyone who gets their final in before the end of this month gets a copy of the project on DVD.

/lame attempt at trying to motivate people
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Ghet
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Post by Ghet » Mon Sep 15, 2008 3:08 pm

deshi: spiffy indeed, though the pacing seems just a tad too slow once the music picks up...

i like it though :up:


also chii: ill hold you to that!

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Post by Bakadeshi » Mon Sep 15, 2008 7:43 pm

Ghet wrote:deshi: spiffy indeed, though the pacing seems just a tad too slow once the music picks up...
as a whole or just the pacing of the camera in the 3d parts?
(I was kinda wondering myself If I should speed up that camera some)

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Magnus
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Post by Magnus » Mon Sep 15, 2008 8:58 pm

Bakadeshi wrote:
Ghet wrote:deshi: spiffy indeed, though the pacing seems just a tad too slow once the music picks up...
as a whole or just the pacing of the camera in the 3d parts?
(I was kinda wondering myself If I should speed up that camera some)
Yeah. Maybe you should add in more movements to the camera, might work. But so far an awesome track nonetheless. ;)

Also I really like Invers new beta. Though i found the tv-simulater rather out of place/iffy looking except from the first few scenes it was used (the beginning with the arrows).
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Post by Ghet » Tue Sep 16, 2008 6:33 am

Bakadeshi wrote:
Ghet wrote:deshi: spiffy indeed, though the pacing seems just a tad too slow once the music picks up...
as a whole or just the pacing of the camera in the 3d parts?
(I was kinda wondering myself If I should speed up that camera some)
id probably say as a whole in the specific part where it picks up, it kinda balances out once it reaches the clannad part, but till then it kinda feels like both the camera and the footage arent keeping up

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Post by Bakadeshi » Tue Sep 16, 2008 6:45 am

Chiikaboom wrote:Anyone who gets their final in before the end of this month gets a copy of the project on DVD.

/lame attempt at trying to motivate people
nother lame attempt to motivate people:
I'll release my track's blend file with the release of the project for anyone who is curious to play around with it in blender.

@Ghet: hmm, I'll look into it and see if I can spiff that part up some then.
I think I'll also play with the camera a bit as zetsu suggested.

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Post by Bakadeshi » Tue Sep 16, 2008 7:04 am

haha reading through som eof the earlier posts I see this:
Chiikaboom wrote:Ok.. if i wasnt clear i meant no mecha. I dont like giant robots fighting in amvs, its not fun to watch. Sorry but thats just how it is.

Chobits is allowed, but no mecha >=|
so code geass isn't a problem? (seems you liked me including it anyway ;p)

and I even have real robots in there (nanoha segment)
:lol:

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Post by -BL- » Tue Sep 16, 2008 12:02 pm

Bakadeshi wrote: nother lame attempt to motivate people:
I'll release my track's blend file with the release of the project for anyone who is curious to play around with it in blender.
Can I has Kyokou to play around with her in my 3d app? :3
Don't know about blender project files, but maya can read .object files I heard :>
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Chiikaboom
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Post by Chiikaboom » Tue Sep 16, 2008 2:34 pm

Bakadeshi wrote:so code geass isn't a problem? (seems you liked me including it anyway ;p)

and I even have real robots in there (nanoha segment)
:lol:
Code Geass is win >_> as is Escaflowne.

I guess the rule is only enforced if the entire segment consists of robot fighting, which i am not all too fond of xD

i'll come up with more motivational shet once i get home from school. o3o

Edit: the main post has been updated with recent information.
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