Project Elysium: Basshunter MEP [WOOPARTYTIMEZ~]
- *inverse*
- Joined: Wed Aug 20, 2003 10:30 pm
- Location: BC, Canada
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- Chiikaboom
- memes
- Joined: Wed Jun 23, 2004 5:01 pm
- Status: Eliminating the male species
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- Bakadeshi
- Abuses Spellcheck
- Joined: Mon Sep 29, 2003 9:49 am
- Location: Atlanta, GA
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- Magnus
- Treasure this time
- Joined: Mon Mar 27, 2006 1:40 pm
- Status: Extremely Handsome
- Location: Sweden
Yeah. Maybe you should add in more movements to the camera, might work. But so far an awesome track nonetheless.Bakadeshi wrote:as a whole or just the pacing of the camera in the 3d parts?Ghet wrote:deshi: spiffy indeed, though the pacing seems just a tad too slow once the music picks up...
(I was kinda wondering myself If I should speed up that camera some)
Also I really like Invers new beta. Though i found the tv-simulater rather out of place/iffy looking except from the first few scenes it was used (the beginning with the arrows).
- Ghet
- Joined: Tue Feb 27, 2007 12:02 pm
- Status: >.<
id probably say as a whole in the specific part where it picks up, it kinda balances out once it reaches the clannad part, but till then it kinda feels like both the camera and the footage arent keeping upBakadeshi wrote:as a whole or just the pacing of the camera in the 3d parts?Ghet wrote:deshi: spiffy indeed, though the pacing seems just a tad too slow once the music picks up...
(I was kinda wondering myself If I should speed up that camera some)
- Bakadeshi
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nother lame attempt to motivate people:Chiikaboom wrote:Anyone who gets their final in before the end of this month gets a copy of the project on DVD.
/lame attempt at trying to motivate people
I'll release my track's blend file with the release of the project for anyone who is curious to play around with it in blender.
@Ghet: hmm, I'll look into it and see if I can spiff that part up some then.
I think I'll also play with the camera a bit as zetsu suggested.
- Bakadeshi
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haha reading through som eof the earlier posts I see this:
and I even have real robots in there (nanoha segment)
so code geass isn't a problem? (seems you liked me including it anyway ;p)Chiikaboom wrote:Ok.. if i wasnt clear i meant no mecha. I dont like giant robots fighting in amvs, its not fun to watch. Sorry but thats just how it is.
Chobits is allowed, but no mecha >=|
and I even have real robots in there (nanoha segment)
- -BL-
- Joined: Tue Apr 04, 2006 12:42 pm
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Can I has Kyokou to play around with her in my 3d app? :3Bakadeshi wrote: nother lame attempt to motivate people:
I'll release my track's blend file with the release of the project for anyone who is curious to play around with it in blender.
Don't know about blender project files, but maya can read .object files I heard :>
- Chiikaboom
- memes
- Joined: Wed Jun 23, 2004 5:01 pm
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Code Geass is win >_> as is Escaflowne.Bakadeshi wrote:so code geass isn't a problem? (seems you liked me including it anyway ;p)
and I even have real robots in there (nanoha segment)
I guess the rule is only enforced if the entire segment consists of robot fighting, which i am not all too fond of xD
i'll come up with more motivational shet once i get home from school. o3o
Edit: the main post has been updated with recent information.