How long do you spend making an AMV?
- 8bit_samurai
- Hmm...
- Joined: Wed May 17, 2006 1:47 pm
- Location: Alaska
Oh no, I didn't take it offensively. Actually, now that you mention it I can see why it could be, but I didn't. It just occurred to me when you quoted that, I made a grammatical error I didn't fix. Otherwise I wouldn't have noticed it. So, no harm done.sayde wrote:Because of the grammatical error in your post, it just suddenly occurred to me how my previous comment could've been taken offensively. Just for the record, I didn't mean it that way. I quoted your statement because I agreed with it.8bit_samurai wrote:Damn. As much times as I previewed that post, I can't believe I missed that.sayde wrote:8bit_samurai wrote:after I uploading them :/
Under Construction
- DriftRoot
- Joined: Mon Jun 09, 2003 7:18 pm
- Status: As important as any plug-in.
- Location: N.H.
- The Origonal Head Hunter
- The Propheteer
- Joined: Sat Jul 16, 2005 12:21 am
- Status: Hooked on a Feeling
- Location: State of Denial
Wrong thread is wrong.DriftRoot wrote:Look at it backwards: Can you make an AMV without masking?
Yes. In fact there are a ton more AMVs without masking than WITH, so obviously masking is not essential to making AMVs.
How can one possibly even theorize that an AMV without masking is...somehow...not an AMV?
To answer the question: it depends on the seriousness. I spent a year on-and-off on Suicidal Nightmares 2. I spent about 4 hours total on Alucard's Got a Gun. On average though, I'd say about 3-4 weeks of on-off editing.
- NightMistress85
- Joined: Fri Apr 08, 2005 2:42 am
- Location: Washington, DC
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My first one took 5 days. My latest two took about 6-8 weeks working during my lunch hours, after work, and weekends. Each one I created having to learn new software, so you throw in the learning curve and that adds time. I had points though where I just wasn't up for looking at the stuff, so I didn't. I'm not counting the hours spent scanning my footage for clips. However, scanning has ranged from a 13 ep season to a 50 ep series so that really all depends.
- DriftRoot
- Joined: Mon Jun 09, 2003 7:18 pm
- Status: As important as any plug-in.
- Location: N.H.
Yeah, I know, my tabs got mixed up. -_- Wretched dial-up... *copies and pastes*The Origonal Head Hunter wrote: Wrong thread is wrong.
As a few others have mentioned, a lot comes down to how much bang you're getting for your buck. I spent over 100 hours on 10 seconds of a very simple AMV that I eventually ditched. That's horrifing. I also spent over 100 hours on a 2-minute AMV with a lot of labor-intensive components. That's not really too bad. A lot also depends on the individual - what one person can accomplish in 100 hours probably does not equal what another can.
Then there's the calendar time stamp, which for me has more influence over reaching the AMV finish line than how many hours I've spent running the race. Anything over 4-5 months on an AMV equals massive burnout for me. Right now I'm burned out on stuff I haven't even started, just because I've been thinking about them and listening to the music for months and months. So for me to tackle a really complex project that would take half a year or more to finish is really asking too much. It bugs me, because it means there are AMVs I can't make, but on the other hand it takes some pressure off, because I'm being realistic about what I can accomplish.
Final word: There would be a lot more decent AMVs in the world if more people spent more time on them.
- Falconone
- get the Punch
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- Status: the Time of AMVs ends... or not?
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- Douggie
- CHEESECAKE!
- Joined: Sun Mar 19, 2006 5:14 am
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The most memorable times of editing are the long hours I pull out when editing for a certain deadline. For my first AMV I did 80-90 hours of editing in four days. AMV Technique Beat was about 60-70 hours in four days for the con-version to be edited. I actually skipped classes and took time off work for that! It's just that when I make the first draft (which is the con-version most of the time) I want it to be done as fast as possible, so I can have a complete picture of how it's gonna look like.AaronAMV wrote:Henry... LISTEN TO ME.Vaxum wrote:Not really, and stop messing with me =| 100 hours is not alot in my opinion at all. If you are really trying to make it beyond your reach it will probably take you that long O:
I'm not saying 100 is a lot, but I would think of 100 hours in more of a month and a half or two, not only 3 weeks.
The times I always forget are the times I think about the concept and storyboard stuff. That probably adds up hours. But also time spending rendering, looking at the AMV over and over again, thinking about what can be improved and correcting stuff. That's a few hours here and there over a span of mostly half a year.
Yeah, that's why I'm always late releasing stuff...