CascadaThon (Betas Due August 10th)

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Kazemon15
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Re: CascadaThon [5 Slots Open]

Post by Kazemon15 » Thu Jan 15, 2009 6:51 pm

LittleAtari wrote:
Ghet wrote:iDropnotrly
:cry: Stop trying to give me a heart attack.

=O ....If he really did drop, I would have stolen his track....that was the one I wanted before TC even posted the thread.... <_< ....But he posted it while I was at work and I couldnt claim it until it was too late...

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TwilightChrono
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Re: CascadaThon [4 Slots Open]

Post by TwilightChrono » Thu Jan 15, 2009 7:45 pm

WE HAS AN ENDING CREDITS DESIGNER XD

Blabbler will be making the ending credits.

What we have planned for the credits is awesome XD

Just letting everyone know that bit of info.

LA, if you could update the main page, that would be great.
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Re: CascadaThon [4 Slots Open]

Post by blabbler » Thu Jan 15, 2009 7:52 pm

what's going on? this is a tribute mep to betamax cascade, right?
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Re: CascadaThon [4 Slots Open]

Post by TwilightChrono » Thu Jan 15, 2009 8:21 pm

blabbler wrote:what's going on? this is a tribute mep to betamax cascade, right?
Hahaha. Good one. I actually liked that AMV of yours...I actually watched it twice today XD


Also, for everyone who doesn't know, babbler is our latest addition. Be nice XD
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LittleAtari
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Re: CascadaThon [4 Slots Open]

Post by LittleAtari » Thu Jan 15, 2009 8:24 pm

TwilightChrono wrote:WE HAS AN ENDING CREDITS DESIGNER XD

Blabbler will be making the ending credits.

What we have planned for the credits is awesome XD

Just letting everyone know that bit of info.

LA, if you could update the main page, that would be great.
Info updated.

blabbler wrote:what's going on? this is a tribute mep to betamax cascade, right?
PROJECT UPDATE:
Everyone's tracks will be shown in the preview screens of Adobe Premiere and After Effects.
Last edited by LittleAtari on Thu Jan 15, 2009 8:45 pm, edited 1 time in total.

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sakuraslight
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Re: CascadaThon [4 Slots Open]

Post by sakuraslight » Thu Jan 15, 2009 8:41 pm

LA you spelt my name wrong ¬_¬ twice
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LittleAtari
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Re: CascadaThon [4 Slots Open]

Post by LittleAtari » Thu Jan 15, 2009 11:20 pm

sakuraslight wrote:LA you spelt my name wrong ¬_¬ twice
I own your soul, you are whoever I say you are.


I'll change it right now.

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Re: CascadaThon [4 Slots Open] 2nd Beta Deadline Up

Post by LittleAtari » Fri Jan 16, 2009 3:56 am

Alright TC and I managed to beta three tracks together tonight. Why did we only get 3 in? We ran out of daggers to throw at each other every time we each disagreed about something. not really, we pretty much agreed on everything after discussing different things.

Keep in Mind, we love all your betas. We could sit around saying what exactly we liked about each beta, but that would take too long and would bring up a longer list than the faults in the beta.

Everyone please feel free to give any other input that you want.

Review for Vivaldi:
1) Try Time Remaping at :09 on beats. Make sure the overall speed though isnt too fast, if you dont like it, try masking images into the sky.
2) Fix White Lines at top and bottom at :05
3) If possible clean up the last scene from blocking.
4) Sync to one or two more beats in the last scene (time remap suggested, but do as you see fit), if possible extend it for transition reasons.
5) Remove flashes on Haruhi for transition reasons.

Summary for ghet:
1) Extend what you were doing in the first 3 seconds and then use an overlay/fade to go into the next form of sync you want to use. We love the first three seconds and felt like the flow got disrupted when switched from the sky to the white scenes AND/OR with the white scenes, do a smiliar motion/effect that you did in the beginning, as in cut out the girls and zoom them out. This may actually create a good transition between the two parts because you doing very similar things.
2) Stay away from hard cuts. Try fading into black to make the cuts smoother or skip
the black and try fading into the the next scene. Experiment and see what you can
come up with.

Summary for Kaze:
1) Extend Black and White image flashing to just a little before :03. Basically, you'll be extending this by just a little bit.

2) In the class room scene when you remove the guy, extend the fade/delay that by just like half a second to catch the beat

3) The end scene selection is win, but you need to bring it forward a bit so it doesnt get cut off by vivaldi's track. So around :24 sync the beat and go into your ending scenes. Adjust sync and scenes as needed to fit the sync. Also, for transition reasons remove the flashes on the girl when she jumps into the air.

Now, as you can see, I've already started to talk about transitions. If you have any requests/questions about a transition, please feel free to ask me.

Blabbler, everyone has gotten a chance to see each other's betas. Although some of them are still experimental, would you like to see any of them?

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Re: CascadaThon [4 Slots Open] | Links Fixed | 2nd Beta due Apr5

Post by sakuraslight » Fri Jan 16, 2009 7:10 am

hello and good morning *yawn*

Got started on track 6 looking good ^^
just realy a quick update still have not done anything to the CCS video but i am going to leave that for a bit untill i get an amizing idea for the middle section.

LA witch one of my betas have you got.

Is it SakBeta1
or Sakbeta3
for my CCS video


TC's beta
I dont like the boxes at all there to big and my eys keep getting drwan to them there to bold compared to the rest of the video. i like the masking you did with the sliding chricter above the box.

also the last box seems slightly transparent compared to the others,

but other than that its ok quality is great and flashes at the start are good.
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blabbler
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Re: CascadaThon [4 Slots Open] | Links Fixed | 2nd Beta due Apr5

Post by blabbler » Fri Jan 16, 2009 1:31 pm

this is a public service announcement:


hardcuts are win.

that is all





please continue.
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