tf2 community group

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Tsunami Jones
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Re: tf2 community group (now with server!)

Post by Tsunami Jones » Wed Feb 18, 2009 11:41 pm

meleechampion wrote:For "maps that the community has been heckling Valve to include for months", I'm surprised I haven't played on either one.

Also, they did this last time, remember? They adopted cp_steel.
I honestly haven't seen a single person asking on the steam forums for valve to include Junction :\ A ton of people were asking for Steel, however. (also, I like Steel)

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Re: tf2 community group (now with server!)

Post by Kristyrat » Thu Feb 19, 2009 12:00 am

IIRC, people were clamoring for Junction around the first Community pack release, wondering why the others had been chosen over it. Then I think people got tired of whining/forgot about it/moved on to bitch about other things.
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Re: tf2 community group (now with server!)

Post by Kitsuner » Thu Feb 19, 2009 1:17 am

Who watches the arena_watchtower?
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Re: tf2 community group (now with server!)

Post by ZephyrStar » Thu Feb 19, 2009 12:17 pm

cp_steel was hard to memorize ;_; I still get lost in it, as much as I have played it.

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Tsunami Jones
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Re: tf2 community group (now with server!)

Post by Tsunami Jones » Thu Feb 19, 2009 5:22 pm

ZephyrStar wrote:cp_steel was hard to memorize ;_; I still get lost in it, as much as I have played it.
Yeah, that's the one thing I don't like about it's quite a bit more complicated than everything else.

Also, pistol unlock+achievements are up (although the website is being overloaded at the moment).

http://www.teamfortress.com/scoutupdate/energydrink.htm

The pistol unlock is an energy drink, which was another community suggestion, that also appears to have aspects of the ShamWow item I suggested! (which was that while using it, you could "absorb" hitscan weapons in your frontal arc, there by being able to get through tighter corridors and by regular sentry fire, but not the lvl 3 sentry's rockets; yes, I have no way to actually prove this, but I'm going to think that its so :uhoh:) Just incase it doesn't show up for up you at all, the scout can drink the energy drink, gaining a 5 second speed boost, while also being immune to hitscan weapons. After it wears off though, the scout becomes slower for several seconds. Also, in the image, appears to be a double-payload map

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Re: tf2 community group (now with server!)

Post by The Origonal Head Hunter » Thu Feb 19, 2009 5:32 pm

so hitscan weapons are just those that shoot boolets? Rockets/flames/explosions still apply? Still pretty damn awsm.

Edit: By the looks of the Pop Fly achievement, baseballs will have ricochet. :|
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Re: tf2 community group (now with server!)

Post by Tsunami Jones » Thu Feb 19, 2009 5:51 pm

The Origonal Head Hunter wrote:so hitscan weapons are just those that shoot boolets? Rockets/flames/explosions still apply? Still pretty damn awsm.
Yep!

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Re: tf2 community group (now with server!)

Post by meleechampion » Fri Feb 20, 2009 5:52 pm

Achievement list is out, not sure if it's supposed to be...
Caught Napping: Kill 50 enemies from behind with the Force-A-Nature.
Force-A-Nature? Must be that new scattergun. =0

Either way, these all seem easily achieved, even if you weren't "farming" or if you didn't have help.

They all seem... too easy... SCOLT update anyone?
Last edited by meleechampion on Fri Feb 20, 2009 5:59 pm, edited 1 time in total.

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Re: tf2 community group (now with server!)

Post by The Origonal Head Hunter » Fri Feb 20, 2009 5:57 pm

I'm pretty sure the scattergun replacement is gonna have kick-back. That's gonna be fun.
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Re: tf2 community group (now with server!)

Post by meleechampion » Fri Feb 20, 2009 6:00 pm

Yeah, it's probably gonna provide a rocket jump capability.

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