Cowboy Bebop Knockin' on heaven's door/Help
- Vanity
- Joined: Fri Dec 28, 2007 10:52 pm
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Cowboy Bebop Knockin' on heaven's door/Help
This source is really ugly and hard to script...any suggestions....Because i think it looks blurry...can anyone tell me what to change or do..?
Script:
mpeg2source("C:\Documents and Settings\Alexander Dammar\My Documents\My Music\Cowboy.d2v",cpu=6)
TFM()
TDecimate()
Deen("a2d",7,11,13,min=0.5)
RemoveGrain(mode=17).RemoveGrain(mode=17)
aWarpSharp(depth=16.0, blurlevel=2)
tweak(0,1,4,1)
crop(8,0,-8,0)
LanczosResize(848,480)
Shots:
Script:
mpeg2source("C:\Documents and Settings\Alexander Dammar\My Documents\My Music\Cowboy.d2v",cpu=6)
TFM()
TDecimate()
Deen("a2d",7,11,13,min=0.5)
RemoveGrain(mode=17).RemoveGrain(mode=17)
aWarpSharp(depth=16.0, blurlevel=2)
tweak(0,1,4,1)
crop(8,0,-8,0)
LanczosResize(848,480)
Shots:
- Kariudo
- Twilight prince
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Re: Cowboy Bebop Knockin' on heaven's door/Help
I personally don't like awarpsharp (or warpsharp), I'd go with limitedsharpenfaster().
mode 17 for removegrain sounds really harsh (I'm assuming you're using v1.0) and it seems to be killing everything. Try 18, or even better mode 5
Try putting vaguedenoiser() before deen, see if that helps any...
It'l help if you include unfiltered shots too.
mode 17 for removegrain sounds really harsh (I'm assuming you're using v1.0) and it seems to be killing everything. Try 18, or even better mode 5
Try putting vaguedenoiser() before deen, see if that helps any...
It'l help if you include unfiltered shots too.
- Vanity
- Joined: Fri Dec 28, 2007 10:52 pm
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Re: Cowboy Bebop Knockin' on heaven's door/Help
Sorry about that.
Oki these are unfiltered shots:
maybe this is what i should of done from the start off . what should i add now?because i think ima start over lol
Oki these are unfiltered shots:
maybe this is what i should of done from the start off . what should i add now?because i think ima start over lol
- Kariudo
- Twilight prince
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Re: Cowboy Bebop Knockin' on heaven's door/Help
Try...
the biggest problem seems to be noise along the lines, which fluxsmoothst() has worked well on (for me).
If you're loosing too much detail with that smoother chain, you could try fft3dfilter() instead of vaguedenoiser + fluxsmooth + removegrainx2 (I think this is what it's called, you should double check.)
fft3dfilter() is slow, but is worth it imo
Code: Select all
TFM(d2v="same thing you put into mpeg2source", order=-1, mode=5, pp=7,slow=2)
Tdecimate(mode=1)
vaguedenoiser()
fluxsmoothst()
removegrain(mode=5)
removegrain(mode=5)
limitedsharpenfaster(edgemode=1,wide=true,strength=100)
If you're loosing too much detail with that smoother chain, you could try fft3dfilter() instead of vaguedenoiser + fluxsmooth + removegrainx2 (I think this is what it's called, you should double check.)
fft3dfilter() is slow, but is worth it imo
- Vanity
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Re: Cowboy Bebop Knockin' on heaven's door/Help
i get this error when i tried:
I believe i typed something wrong....:
mpeg2source("C:\Documents and Settings\Alexander Dammar\My Documents\My Music\Cowboy.d2v",cpu=6)
TFM(d2v="C:\Documents and Settings\Alexander Dammar\My Documents\My Music\Cowboy.d2v", order=-1, mode=5, pp=7,slow=2)
Tdecimate(mode=1)
vaguedenoiser()
fluxsmoothst()
removegrain(mode=5)
removegrain(mode=5)
limitedsharpenfaster(edgemode=1,wide=true,strength=100)
tweak(0,1,4,1)
crop(8,0,-8,0)
LanczosResize(848,480)
Unless i did something wrong in the script lol.
I believe i typed something wrong....:
mpeg2source("C:\Documents and Settings\Alexander Dammar\My Documents\My Music\Cowboy.d2v",cpu=6)
TFM(d2v="C:\Documents and Settings\Alexander Dammar\My Documents\My Music\Cowboy.d2v", order=-1, mode=5, pp=7,slow=2)
Tdecimate(mode=1)
vaguedenoiser()
fluxsmoothst()
removegrain(mode=5)
removegrain(mode=5)
limitedsharpenfaster(edgemode=1,wide=true,strength=100)
tweak(0,1,4,1)
crop(8,0,-8,0)
LanczosResize(848,480)
Unless i did something wrong in the script lol.
- Kariudo
- Twilight prince
- Joined: Fri Jul 15, 2005 11:08 pm
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Re: Cowboy Bebop Knockin' on heaven's door/Help
if you did any trimming in dgindex it'l give you problems if you try to use the d2v parameter with TFM.
You can take out the d2v="" stuff, but the d2v parameter gives some extra info to TFM
You can take out the d2v="" stuff, but the d2v parameter gives some extra info to TFM
- Vanity
- Joined: Fri Dec 28, 2007 10:52 pm
- Status: XIII
- Location: Everywhere, yet no where
Re: Cowboy Bebop Knockin' on heaven's door/Help
Yeah.... didn;t come out good:
-
- Joined: Wed Jun 04, 2008 4:24 pm
Re: Cowboy Bebop Knockin' on heaven's door/Help
for getting rid of ringing around some of the edges, you could use
Code: Select all
DeGrainMedian(mode=3) #or 2 if 3 isn't enough