The CascadaThon Thread [IT IS UPLOADED! Check Announcements]

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Re: The Final CascadaThon Thread [RELEASE DATE: NOVEMBER 15TH!!]

Post by TwilightChrono » Mon Nov 09, 2009 6:51 am

I am going to need help transitioning Track 6 to 7 because I can't for the life of me figure out how to make it work. If someone wants to step up and volunterr a try at it, then I will send you the necessary files. I just can't figure for the life of me how to make it work well.
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Re: The Final CascadaThon Thread [RELEASE DATE: NOVEMBER 15TH!!]

Post by sakuraslight » Mon Nov 09, 2009 6:52 am

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Re: The Final CascadaThon Thread [RELEASE DATE: NOVEMBER 15TH!!]

Post by Kitsuner » Mon Nov 09, 2009 10:28 am

TwilightChrono wrote:I am going to need help transitioning Track 6 to 7 because I can't for the life of me figure out how to make it work. If someone wants to step up and volunterr a try at it, then I will send you the necessary files. I just can't figure for the life of me how to make it work well.
If you send me track 6, I can play around with it and see what I come up with.

Matter of fact, I actually have a pretty good idea of how to transition to my Abeno track, though I dunno if I can do it with just Vegas. If you have After Effects or something with more freedoms, you could try making it so the last clip of track 6 replaces the red screen at the beginning of track 7. Then when my track starts, the whole frame spins like normal and the rest of the video plays. Probably be a good idea to mask the floating boy out so you can keyframe him floating up (or down maybe) to his current position while the rest of the frame is rotating.
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Re: The Final CascadaThon Thread [RELEASE DATE: NOVEMBER 15TH!!]

Post by sakuraslight » Mon Nov 09, 2009 3:32 pm

Same idea as i had but did not have the body float.

Had him masked and fade in on the Eye on the end of 6 and then faid from the eye have the eye zoomout and then spin with the Red background on 7.
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Re: The Final CascadaThon Thread [RELEASE DATE: NOVEMBER 15TH!!]

Post by Kitsuner » Mon Nov 09, 2009 3:53 pm

If you have a sketch of that rendered out, I'd like to see it. Sounds like an interesting idea.
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Re: The Final CascadaThon Thread [RELEASE DATE: NOVEMBER 15TH!!]

Post by CodeZTM » Mon Nov 09, 2009 4:13 pm

I like the idea for that transition. Oh, and TC, I was just wondering... How does my piece look visually compared to the others? I realized that it might now have the same quality as it might if I added a few filters now that I know how to use Avisynth, but if I recall, Atari MAY have already done that.

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Re: The Final CascadaThon Thread [RELEASE DATE: NOVEMBER 15TH!!]

Post by TwilightChrono » Mon Nov 09, 2009 4:19 pm

Code wrote:I like the idea for that transition. Oh, and TC, I was just wondering... How does my piece look visually compared to the others? I realized that it might now have the same quality as it might if I added a few filters now that I know how to use Avisynth, but if I recall, Atari MAY have already done that.
It looks fine to me. I see no problem with the quality of the footage myself. I am pretty sure it will fit in just fine.
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Re: The Final CascadaThon Thread [RELEASE DATE: NOVEMBER 15TH!!]

Post by CodeZTM » Mon Nov 09, 2009 4:21 pm

Ok, the Atari probably already post-filtered it, because the one on my end that I sent to her looks like ASS. And not good ass, I'm talking cellulite ass. :down:

Good to know then. :lol:

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Re: The Final CascadaThon Thread [RELEASE DATE: NOVEMBER 15TH!!]

Post by LittleAtari » Tue Nov 10, 2009 1:35 am

Code wrote:Ok, the Atari probably already post-filtered it, because the one on my end that I sent to her looks like ASS. And not good ass, I'm talking cellulite ass. :down:

Good to know then. :lol:
I actually never filtered it. It was something I was planning to do when I was compiling it, but since I dropped, I never did it.

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Re: The Final CascadaThon Thread [RELEASE DATE: NOVEMBER 15TH!!]

Post by CodeZTM » Tue Nov 10, 2009 9:43 am

Then I need to see the beta to check that. O_O

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