VirtualDubMod constantly rendering and won't stop

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kickass331
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Re: VirtualDubMod constantly rendering and won't stop

Post by kickass331 » Tue Apr 27, 2010 1:49 pm

i use
TIVTC and FDecimate, they are both adaptive to different framerates and levels of interlacing. Normal TFM results in aliasing and artifacts, but TIVTC does not.
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mirkosp
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Re: VirtualDubMod constantly rendering and won't stop

Post by mirkosp » Tue Apr 27, 2010 2:35 pm

kickass331 wrote:i use
TIVTC and FDecimate, they are both adaptive to different framerates and levels of interlacing. Normal TFM results in aliasing and artifacts, but TIVTC does not.
I'm going to assume that FDecimate was a typo and just ask you if you realise that TFM *is* the field matcher in TIVTC, and you are confusing it with plain old telecide, which btw is fine as long as you know how to handle it...
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Re: VirtualDubMod constantly rendering and won't stop

Post by kickass331 » Tue Apr 27, 2010 2:46 pm

mirkosp wrote:
kickass331 wrote:i use
TIVTC and FDecimate, they are both adaptive to different framerates and levels of interlacing. Normal TFM results in aliasing and artifacts, but TIVTC does not.
I'm going to assume that FDecimate was a typo and just ask you if you realise that TFM *is* the field matcher in TIVTC, and you are confusing it with plain old telecide, which btw is fine as long as you know how to handle it...
it's been a while, but I remember that FDecimate is free decimate, and yeah the TFM thing slipped my mind, I thought TFM was Telecide and TIVTC was TFM :oops: anyhow FDecimate is what I always used in order to be able to deal with encodes that had vfr.
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mirkosp
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Re: VirtualDubMod constantly rendering and won't stop

Post by mirkosp » Tue Apr 27, 2010 2:50 pm

I'm pretty sure you're still confusing then. I believe you meant TDecimate and not FDecimate. It is part of the TIVTC package and is used along with TFM.
...okay well, FDecimate does exist, but still, I believe it's somewhat less commonly used that TDecimate, that's why I wonder. >_>
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Re: VirtualDubMod constantly rendering and won't stop

Post by kickass331 » Tue Apr 27, 2010 2:53 pm

http://neuron2.net/fdecimate/fdecimate.html

this is why i find lamenting about framerates silly. I always apply this filter when I IVTC, and no, I use fdecimate, not tdecimate, fdecimate just makes me feel more comfortable, since I like to mix and match several different packages. I have all the avisynth filters, over 500 dll and avsi files, and constantly experiment.
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Re: VirtualDubMod constantly rendering and won't stop

Post by Mister Hatt » Tue Apr 27, 2010 9:30 pm

>implying anything neuron2 codes is worth using
(☞゚∀゚)☞ O U

TBH, Telecide is better than TFM when you are doing 100% manual IVTC I find, because TFM tries to be clever and messes you up. On some funky sources though it is needed. Rarely have I found the need though. By manual I mean writing out OVR files or using YATTA.

That out of the way, if you use TIVTC/FDecimate, you really don't know how to IVTC by hand. You also have no idea about what framerate things should be, and are a fucking retard. inb4Kariudo edits this out.

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kickass331
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Re: VirtualDubMod constantly rendering and won't stop

Post by kickass331 » Wed Apr 28, 2010 6:09 am

Mister Hatt wrote:>implying anything neuron2 codes is worth using
(☞゚∀゚)☞ O U

TBH, Telecide is better than TFM when you are doing 100% manual IVTC I find, because TFM tries to be clever and messes you up. On some funky sources though it is needed. Rarely have I found the need though. By manual I mean writing out OVR files or using YATTA.

That out of the way, if you use TIVTC/FDecimate, you really don't know how to IVTC by hand. You also have no idea about what framerate things should be, and are a fucking retard. inb4Kariudo edits this out.
at least retards have perfect footage, unlike mad misters played by jenny dope
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