Scripting Fail
- LeX
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Scripting Fail
i don't know whats wrong
- Enigma
- That jolly ol' bastid
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Re: Scripting Fail
You need to download SSXSharpen and put the avs/dll in your plugins folder.
- LeX
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Re: Scripting Fail
thx soupEnigma wrote:You need to download SSXSharpen and put the avs/dll in your plugins folder.
- Scintilla
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Re: Scripting Fail
And then, you need to stop using SSXSharpen AND mfToon in the same script. mfToon already does supersampled sharpening, which is typically a very slow process (especially since mfToon and SSXSharpen both default to 4x supersampling), so you're duplicating a really slow process needlessly (and probably oversharpening as a result).
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Re: Scripting Fail
4x supersampled sharpening can actually be done at around 35fps. It's just that mftoon and ssxsharpen are both terrible and slow.
- Kariudo
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Re: Scripting Fail
source plskthnxMister Hatt wrote:4x supersampled sharpening can actually be done at around 35fps.
- mirkosp
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Re: Scripting Fail
Kariudo wrote:source plskthnxMister Hatt wrote:4x supersampled sharpening can actually be done at around 35fps.
He probably tested on the Q9450. I think he didn't use MT, but I'm not sure how overclocked his CPU is, I think it was 3gHz per core.<MisterHatt> mirkosp: http://www.animemusicvideos.org/forum/v ... 1#p1321181 edit that to 35fps
* MisterHatt tested
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Re: Scripting Fail
bicubicresize(width*4, height*4, 0.333, 0.333).awarpsharp(8,1).bicubicresize(width, height)
Tested on a dual X5560 and no multithreading was used. I believe on a Q9450 you can still get around 20fps if not more, but I have yet to unlazy enough to check that. A 4x supersample is still entirely useless, 2x is actually more effective for bumpmap sharpening, and if you're using something like EE or LS or LSFmod then you don't need supersampling in the first place. Additionally I highly object to people using warpsharpeners without proper regard for what those filters do.
Tested on a Q9450, no overclocking or MT, inside linux so I guess that makes it a bit slower than within windows. Video res was probably higher than the OP's as well (682x384 resized to match OP's a bit, which seems to be 512x384). Averaged 17.52fps on the 4x supersample. HDD IO might have had something to do with it too, but meh at writing to an SSD.
Tested on a dual X5560 and no multithreading was used. I believe on a Q9450 you can still get around 20fps if not more, but I have yet to unlazy enough to check that. A 4x supersample is still entirely useless, 2x is actually more effective for bumpmap sharpening, and if you're using something like EE or LS or LSFmod then you don't need supersampling in the first place. Additionally I highly object to people using warpsharpeners without proper regard for what those filters do.
Tested on a Q9450, no overclocking or MT, inside linux so I guess that makes it a bit slower than within windows. Video res was probably higher than the OP's as well (682x384 resized to match OP's a bit, which seems to be 512x384). Averaged 17.52fps on the 4x supersample. HDD IO might have had something to do with it too, but meh at writing to an SSD.
- Phantasmagoriat
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Re: Scripting Fail
Should try to keep in mind the order of your scripts too. Fielddeinterlace() will probably have a more difficult time doing it's thing after you've filtered. Likewise you would probably want to sharpen after you've cleaned. You'll have to read the documentation of each filter so you know what they do. Then you'll be able to figure out the appropriate order to put them in.
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- Phantasmagoriat
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Re: Scripting Fail
blah double posted sorry
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