It was derainbow apparently.Mister Hatt wrote:You are having SEVERE chroma bleeding issues, find out why.
Looking for suggestions on End of Evangelion improvement
- mirkosp
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Re: Looking for suggestions on End of Evangelion improvement
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Re: Looking for suggestions on End of Evangelion improvement
Actually I don't think it was. I wouldn't put it past blurring and then interpolating the blur, which is what at a guess checkmate().amvdeint() is doing.
- mirkosp
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Re: Looking for suggestions on End of Evangelion improvement
amvdeint(mode=3) is TDeint(mode=2, mtnmode=3, blim=100) so it should be fine...?
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Re: Looking for suggestions on End of Evangelion improvement
From the AVISynth documentation:Mister Hatt wrote:Are you sure you need RGB32 and not RGB24? It will make avisynth use 30% more RAM than necessary, and you don't have an alpha channel to begin with anyway.
Probably because each pixel is one 32-bit word instead of having to be split...?The documenters wrote:RGB24 data is often much slower to process than RGB32 data, so if your source is RGB24, you may get a speed gain by converting to RGB32. There are no known advantages of using RGB24 except that TMPGEnc and VFApi requires RGB24 input).
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Re: Looking for suggestions on End of Evangelion improvement
Well, thanks for all your help everyone. I finished the AMV I used that footage in, if you're interested in watching it - you can find it here: http://www.animemusicvideos.org/members ... p?v=177150.
Again, thanks for all the help and suggestions.
Again, thanks for all the help and suggestions.