CascadaThon 2---OUT NOW!! CHECK ANNOUNCEMENTS FORUM!

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Inan
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Re: CascadaThon 2: Life In Question [Interest Gauge]

Post by Inan » Wed Oct 06, 2010 1:11 pm

i like it

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Re: CascadaThon 2: Life In Question [Interest Gauge]

Post by TwilightChrono » Wed Oct 06, 2010 2:25 pm

Alright. I need input on it from the others. If they like it too then I will start dividing up parts and putting up the technical details and timecodes.

Come on peeps XD

What do you think?
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Re: CascadaThon 2: Life In Question [Interest Gauge]

Post by JadeCharm » Wed Oct 06, 2010 3:37 pm

transition to Faded sounds strange
but I like the rest of the mix :up:
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Re: CascadaThon 2: Life In Question [Interest Gauge]

Post by TwilightChrono » Wed Oct 06, 2010 4:09 pm

JadeCharm wrote:transition to Faded sounds strange
but I like the rest of the mix :up:
Noted. I'll check on the transition.

Well, one or two more opinions should let me know what I need to know. So I'll probably start putting out the timecodes and tech details after said opinions are made.
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Re: CascadaThon 2: Life In Question [Interest Gauge]

Post by TwilightChrono » Wed Oct 06, 2010 9:29 pm

Sorry again for the double post:

I figured this would be relevant:

Timing Has been Fixed as well as a bunch of color issues and corrected AR. Specifically coded for the PSP. Runs smoother and there are no longer any timing issues and has Crisper, Richer Colors. Plays like it was meant to be seen.

http://www.megaupload.com/?d=5BD1L9VI

Can also be found under the CascadaThon section in my profile.

I did this to celebrate the Launching of the CascadaThon 2 Project, which will have details up shortly after a little bit more input.

For those of you who were involved in the initial project and have a PSP, please, give this a look on your PSP. I promise you won't be disappointed. For those of you who weren't involved and have a PSP give the new look a try.

Let me know what you guys think.

P.S. I am also working on a fixed version for the org also, that will be just as good as the PSP one I linked here. As it stands right now, the PSP version is the best out of all the one currently up so I'm working on one of the same quality with all the fixes the PSP one has for the PC to replace the current one here on the org.

Anyways, what does everyone think of the new mix? Just need a few more 1 or 2 more opinions on it before I start pumping out the tracks and timecodes and tech details.
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Re: CascadaThon 2: Life In Question [Interest Gauge]

Post by Hagaren Viper » Fri Oct 08, 2010 6:17 pm

* Really like the new opening song. I think the transition at 1:06 runs too long. Can it be shortened?
* The song at 2:19 is way too slow, and doesn't transition well. Id say just skip it and go straight to the faster paced version of the song.
* Still iffy about Every Time We Touch...this was praised as the best track in the last MEP, so I dont really see the need to do it again - especially the same part/version of the song.
* Same with How Do You Do
* 7:40 :up: :up: :up:

Everything I didnt mention Im pretty much fine with, despite my distaste for one of the songs lol.

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Re: CascadaThon 2: Life In Question [Interest Gauge]

Post by TwilightChrono » Sat Oct 09, 2010 5:14 am

Hagaren Viper wrote:* Really like the new opening song. I think the transition at 1:06 runs too long. Can it be shortened?
* The song at 2:19 is way too slow, and doesn't transition well. Id say just skip it and go straight to the faster paced version of the song.
* Still iffy about Every Time We Touch...this was praised as the best track in the last MEP, so I dont really see the need to do it again - especially the same part/version of the song.
* Same with How Do You Do
* 7:40 :up: :up: :up:

Everything I didnt mention Im pretty much fine with, despite my distaste for one of the songs lol.
Well, the Everytime We Touch bit of the mix in this particular version is the original version of the song. Compared to the last MEP where it was a remix that was used. I'll have a look at those transitions to see what I can do and put a finalized version of the mix up for peopel to sample before I put the specs for the MEP down.

I'll have it up sometime soon.
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Re: CascadaThon 2: Life In Question [Interest Gauge]

Post by Dar » Sun Oct 10, 2010 7:22 pm

I'm in for another round.
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Re: CascadaThon 2: Life In Question [Interest Gauge]

Post by TwilightChrono » Mon Oct 11, 2010 12:41 am

Dar wrote:I'm in for another round.
Glad to have you back in Dar. Would love to have you in again for the second project.

So, since I'm hearing mixed feelings about the mix. I'll just keep the new opening but then transition to the original mix I posted in the OP.

I'll have a full mix up and timecodes with full tech details and theme up sometime later tonight or tomorrow afternoon.

I look forward to working with you all.
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Re: CascadaThon 2: Life In Question [Tech Details & TC's Inc]

Post by Inan » Mon Oct 11, 2010 1:20 am

i claim whatever the bad boy track is

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