Rendering Audio from software
- Kawatta-kun
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Rendering Audio from software
Rendering from NLE, for vídeo we use UTVideo, what about for audio?
Before I thought of some sort of LAME ACM, was for audio? Anyway, it does not appear on my settings. The best I can do is rendering in PCM Uncompressed or MPEG3, being this last one of better qualitty IMO.
Before I thought of some sort of LAME ACM, was for audio? Anyway, it does not appear on my settings. The best I can do is rendering in PCM Uncompressed or MPEG3, being this last one of better qualitty IMO.
- LantisEscudo
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Re: Rendering Audio from software
PCM Uncompressed is probably your best bet. Uncompressed audio isn't insanely huge (compared to video, anyway), and it's not a lossy compression like MP3 is.
The LAME ACM is for when you're making your distro copy and want to use MP3 audio, not for rendering your master NLE export. Plus it's mostly there for legacy reasons (Xvid/MP3 in AVI distro copies), because there are much better options for encoding your distro audio (AAC if you're making an MP4, or either AAC or FLAC if you're making an MKV).
The LAME ACM is for when you're making your distro copy and want to use MP3 audio, not for rendering your master NLE export. Plus it's mostly there for legacy reasons (Xvid/MP3 in AVI distro copies), because there are much better options for encoding your distro audio (AAC if you're making an MP4, or either AAC or FLAC if you're making an MKV).
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- mirkosp
- The Absolute Mudman
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Re: Rendering Audio from software
There is also a plugin for premiere which allows it to import FLAC directly, so you don't even have to convert it to wav, assuming you have that at hand.
- Kawatta-kun
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Re: Rendering Audio from software
I actually think PCM Uncompressed has less quality than MPEG3, while listening attentively to it :'x
But I think another way is to render as WAV and then all at Zarx264gui, right?
@mirkosp. Interesting ^^ actually I don't used it much, yet, but will have that on mind.
But I think another way is to render as WAV and then all at Zarx264gui, right?
@mirkosp. Interesting ^^ actually I don't used it much, yet, but will have that on mind.
- mirkosp
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Re: Rendering Audio from software
So the lossless quality identical to the cd itself (assuming that's where the wav comes from) is worse than a lossy re-compression of it?Kawatta-kun wrote:I actually think PCM Uncompressed has less quality than MPEG3, while listening attentively to it :'x
It's not even a matter of taste, lossy compression is objectively worse in terms of quality. Which is why you should keep everything lossless until the final lossy compression for the distro, to not introduce generation loss.
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Re: Rendering Audio from software
You are a fucking moron. How can a source have less quality than a degraded copy of it?Kawatta-kun wrote:I actually think PCM Uncompressed has less quality than MPEG3, while listening attentively to it :'x
- Kawatta-kun
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Re: Rendering Audio from software
Lol just sayin' what i felt by earing it, you swearing person.Mister Hatt wrote:You are a fucking moron. How can a source have less quality than a degraded copy of it?Kawatta-kun wrote:I actually think PCM Uncompressed has less quality than MPEG3, while listening attentively to it :'x
Thanks mirkosp ^^ .
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Re: Rendering Audio from software
So your ears suck, or you for some reason have one of VERY few sources where certain interference gets removed by lowpassing, which I really doubt. A lot.
- Cannonaire
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Re: Rendering Audio from software
I don't know if this helps, but generally I keep my music in FLAC. I convert a lossless PCM (.wav) copy for use in the NLE, and on export of the final video I choose uncompressed PCM matching the source format (I.E. if my source is 16 bit 44.1khz, that is what I use). This will guarantee as little loss as possible when the time comes to do the final encode, regardless of which format I choose (AAC, MP3, etc.)
Taking things a step further, I generally encode x264/FLAC/MKV. This means that after I have encoded the video, I simply mux the original lossless FLAC audio file with the video using MKVMerge. These days, the difference in filesize between lossy and lossless for this purpose (AMVs) is negligible in most cases.
Taking things a step further, I generally encode x264/FLAC/MKV. This means that after I have encoded the video, I simply mux the original lossless FLAC audio file with the video using MKVMerge. These days, the difference in filesize between lossy and lossless for this purpose (AMVs) is negligible in most cases.
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Re: Rendering Audio from software
If you people insist on making amvs, THIS is how they should be done.Cannonaire wrote:I don't know if this helps, but generally I keep my music in FLAC. I convert a lossless PCM (.wav) copy for use in the NLE, and on export of the final video I choose uncompressed PCM matching the source format (I.E. if my source is 16 bit 44.1khz, that is what I use). This will guarantee as little loss as possible when the time comes to do the final encode, regardless of which format I choose (AAC, MP3, etc.)
Taking things a step further, I generally encode x264/FLAC/MKV. This means that after I have encoded the video, I simply mux the original lossless FLAC audio file with the video using MKVMerge. These days, the difference in filesize between lossy and lossless for this purpose (AMVs) is negligible in most cases.