AMV Salad 5: Happy Meal (Nekocon 14, here we come!)
- krvabo
- Joined: Mon Dec 11, 2006 1:28 pm
- Location: Netherlands / Holland
Re: AMV Salad 5: Happy Meal (Post-Production)
Will the sound of the Leprechaun / wayne's world be alright in the amv room?
I've rewatched the amvs4 reaction video (from the audience) a few days back and there was some audio that was unhearable.. I fear the audio of this clip might be hard to hear as well.
Moonbunnychans production tag fits really nice in the credits/music bit.
I've rewatched the amvs4 reaction video (from the audience) a few days back and there was some audio that was unhearable.. I fear the audio of this clip might be hard to hear as well.
Moonbunnychans production tag fits really nice in the credits/music bit.
- Gaelstrom
- Joined: Sun Aug 10, 2003 7:25 pm
- Status: Sending enemies to the next dimension
Re: AMV Salad 5: Happy Meal (Post-Production)
About to watch the beta, was having trouble downloading it.
And the click noise is... well... the click noise ^^ There's an obvious click noise that was included at the beginning of the explosion audio of the link you posted. I wasn't referring to this as "click-boom" for nothing ^^ It's there in the first moment of the audio you used. Basically you just have to shorten the audio track by a frame or two and it'll be gone, careful not to cut into the explosion though.
But what I was talking about was you need to find an appropriate anime explosion of some sort like a city blowing up, and play the explosion audio on top of the explosion footage, with Graymon's roaring/fire breathing sounds below it to insinuate that he was/is the cause. Then letting the long explosion noise trail off as you cut to the boy whose name I keep forgetting who appears to be looking into the distance at this massive explosion, and says his line.
If you know of any footage of an apartment building exploding from an anime, please let me know, I can get it done pretty fast as long as I know of a good apartment explosion. It could very well become a decent mixer to the running gag then, a faux-explosion beginning to mix up the obvious ones.
He's not blowing up though. You've watched the examples that work, right? The original source of the audio? http://www.youtube.com/watch?v=hGRKpQ7YpH4 (@ 2:21, watch for a bit longer to see some other examples) You're using an explosion when nothing is blowing up, that's the issue. He is not exploding, he's breathing fire, and unfortunately it's just not coming off as very funny because it's using the noise in a context that is unrelated to the others, and is basically no longer part of the running gag while using the same audio. The whole point of using the explosion noise is to have an actual explosion caused by something innocuous, in this case I was saying him breathing fire should cause a catastrophic explosion, which gets the dialogue response. This wouldn't work without the dialogue response, but that was the initial joke anyway.kireblue wrote: If I don't place your explosion audio immediately after greymon opens his mouth, its gonna seem weird. The original sound of his nova blast attack is pretty soft when compared to your sound effect, so it would sound like a small explosion suddenly being multiplied by ten.
And I'm not sure what you mean by click noise.
And the click noise is... well... the click noise ^^ There's an obvious click noise that was included at the beginning of the explosion audio of the link you posted. I wasn't referring to this as "click-boom" for nothing ^^ It's there in the first moment of the audio you used. Basically you just have to shorten the audio track by a frame or two and it'll be gone, careful not to cut into the explosion though.
But what I was talking about was you need to find an appropriate anime explosion of some sort like a city blowing up, and play the explosion audio on top of the explosion footage, with Graymon's roaring/fire breathing sounds below it to insinuate that he was/is the cause. Then letting the long explosion noise trail off as you cut to the boy whose name I keep forgetting who appears to be looking into the distance at this massive explosion, and says his line.
The version with the real explosion was in AMVS3 ^^ This is not only a play on the explosion running gag, but also hearkening back to AMVS3 for those who who were there to see it, and on top of that, it's ironic to the original as well. Yes my original explosion version is funnier (thanks largely to the inclusion of Metal Gear Awesome audio ^^), but it's literally been done before. I haven't seen the beta yet, but my Gundam one is supposed to be after the credits. One of the reasons I think it'll work as a decent punctuation is because if you remember the reaction to the end of Sony Piece of Shit in the reaction vid, the curse beep does a pretty decent job of already being humorous as a finisher.moonbunnychan wrote:Ya....I get it...but I still think it works better the other way. I think coming second to last would actually work even better. Dud, then epic explosion. Like I said, the giant explosion ties in with the song better.
I wasn't sure about that too, but I don't particularly see a problem, it's just a bit high in the treble because it's basically in the movie they were watching the scene on TV. I don't see why the volume can't be increased a bit though to be on the safe side. As long as we don't clip the speakers, we're good. I'll go in and adjust the volume and send to Deuce again.krvabo wrote:Will the sound of the Leprechaun / wayne's world be alright in the amv room?
I've rewatched the amvs4 reaction video (from the audience) a few days back and there was some audio that was unhearable.. I fear the audio of this clip might be hard to hear as well.
I think it's too obvious to be an explosion clip. The whole clip is about how he's about to click the button, so unless it's really early on, it's far too obvious, and we already have obvious ones. However you may be on to something. It could become a dual joke. I could find a count-down noise, and have numbers on her stomach counting down and he starts searching for a switch, then as you say, have him look at the camera and you hear "DING-click-BOOOOOM!!"SammySamaProductions wrote: I like the second one as well, but I still say you could tack an explosion on the end and it would be fantastic!
Click...*sirens* ...Oh shit how do you turn this off? *frantic then oh shit face* BOOM!!! I think it would be Epic! But...that's just me ^_^
If you know of any footage of an apartment building exploding from an anime, please let me know, I can get it done pretty fast as long as I know of a good apartment explosion. It could very well become a decent mixer to the running gag then, a faux-explosion beginning to mix up the obvious ones.
- SammySamaProductions
- Joined: Mon Mar 22, 2010 1:50 pm
Re: AMV Salad 5: Happy Meal (Post-Production)
I can look once I get back home from painting...I think I may have sectioned off a building blowing up..and the shockwave from that blows over another house which could be funny...but I'll go back and look. I found a few explosions and sectioned them off, but I'll check for apartments in a bit ^_^Gaelstrom wrote: If you know of any footage of an apartment building exploding from an anime, please let me know, I can get it done pretty fast as long as I know of a good apartment explosion. It could very well become a decent mixer to the running gag then, a faux-explosion beginning to mix up the obvious ones.
- moonbunnychan
- Joined: Mon Feb 16, 2004 4:28 pm
- Location: Northern Virginia
Re: AMV Salad 5: Happy Meal (Post-Production)
At current, I actually think the Greymon one works better not as an explosion.
The acoustics in the room Salad was in last year at Otakon was horrible. Depending on where you were sitting, a couple of the more talky clips were pretty hard to understand. Really hoping it's in a different place this year.
Oh and Deuce, you should have mail from me from this morning circa 6am.
The acoustics in the room Salad was in last year at Otakon was horrible. Depending on where you were sitting, a couple of the more talky clips were pretty hard to understand. Really hoping it's in a different place this year.
Oh and Deuce, you should have mail from me from this morning circa 6am.
Last edited by moonbunnychan on Mon Jun 13, 2011 10:18 pm, edited 1 time in total.
- Gaelstrom
- Joined: Sun Aug 10, 2003 7:25 pm
- Status: Sending enemies to the next dimension
Re: AMV Salad 5: Happy Meal (Post-Production)
Okay, Beta 3 time.
First off Deuce, you really really have to start keeping some notes. Please. Seriously. We go over what to do with certain clips so we can test it out, and I know there's a lot to keep track of, but you end up missing several each time. Making a note about certain clips will make your life a lot easier. This has happened consistently for three years. It's fine in the initial betas of course since everything's still coming in, but please open a notepad and make feedback notes from all of us and leave it open and check them off as you adjust. If there's a conflict with a clip, bring them up here in a list format and we'll all address it in turn.
I posted a new version of the intro and several other clips several days ago and you didn't put it in. Did you get them? It fixes a couple issues with the intro as well. And did you get either of the Chobits ones?
I have a suggestion that may help you out as well if you're not already doing something similar. Have a folder for AMVS5, inside that have a folder for the clips. Inside that folder, a folder for Older clips. As you get a new one from us, you would take the old one and put it in the Older Clips folder and put the new one in the main folder. If there's an idea that's in dispute, you make another folder for those to keep them organized, and inside that folder you have the current choices and then a sub-folder of other versions of the disputed idea. This will prevent you from accidentally using an older version.
Now, to the beta:
This was brought up after beta 2, the intro should be going first. The USA clip is too valuable toward the latter half to keep things upbeat due to the nature of the music. If anyone has a problem with how it starts, I mentioned to bring it up a while ago. We still have time, don't hesitate. It starts abruptly because I wanted it to, but if you believe you have a stronger potential, share.
Explosions
New/Adjusted Clips:
Edits:
Clip order ideas:
First off Deuce, you really really have to start keeping some notes. Please. Seriously. We go over what to do with certain clips so we can test it out, and I know there's a lot to keep track of, but you end up missing several each time. Making a note about certain clips will make your life a lot easier. This has happened consistently for three years. It's fine in the initial betas of course since everything's still coming in, but please open a notepad and make feedback notes from all of us and leave it open and check them off as you adjust. If there's a conflict with a clip, bring them up here in a list format and we'll all address it in turn.
I posted a new version of the intro and several other clips several days ago and you didn't put it in. Did you get them? It fixes a couple issues with the intro as well. And did you get either of the Chobits ones?
I have a suggestion that may help you out as well if you're not already doing something similar. Have a folder for AMVS5, inside that have a folder for the clips. Inside that folder, a folder for Older clips. As you get a new one from us, you would take the old one and put it in the Older Clips folder and put the new one in the main folder. If there's an idea that's in dispute, you make another folder for those to keep them organized, and inside that folder you have the current choices and then a sub-folder of other versions of the disputed idea. This will prevent you from accidentally using an older version.
Now, to the beta:
This was brought up after beta 2, the intro should be going first. The USA clip is too valuable toward the latter half to keep things upbeat due to the nature of the music. If anyone has a problem with how it starts, I mentioned to bring it up a while ago. We still have time, don't hesitate. It starts abruptly because I wanted it to, but if you believe you have a stronger potential, share.
Explosions
Spoiler :
Spoiler :
Spoiler :
Spoiler :
- Warlike Swans
- Joined: Wed Oct 20, 2010 3:38 pm
- Status: Pending
Re: AMV Salad 5: Happy Meal (Post-Production)
On Paprika Babies: It can totally be cut after the "yes nanny". I assume I don't need to send another clip just to have the end cut.
On the Breast One: I don't feel near as strongly as Gaelstrom does but I think the explosion works, and will happily leave it to consensus
Salad is coming together nicely ^_^
On the Breast One: I don't feel near as strongly as Gaelstrom does but I think the explosion works, and will happily leave it to consensus
Salad is coming together nicely ^_^
- moonbunnychan
- Joined: Mon Feb 16, 2004 4:28 pm
- Location: Northern Virginia
Re: AMV Salad 5: Happy Meal (Post-Production)
I kinda feel the same about the Exel one, I don't dislike it, but it's not my favorite. It's for the same reasons, it's not that different from the actual scene. If anything maybe if it was just trimmed up a bit in length and the explosion at the end the noise we've been using.
Between the two I like Paprika babies much more too. It put a smile on my face the first time I saw it because it has such a strong ironic connection. Spaced far enough apart though I think they could both still work.
The Robot Unicorn in this beta was actually edited that way by Deuce, not me. I like it better then the one I was working on because I think it works better with him hitting it, boom, cut. Made me laugh. I may make it a bigger explosion and see how it looks, but I kinda like how now it looks just like in the game.
Last year I really liked having something break up the credits (and I think it made people more apt to sit through them)...maybe that Gundam one can go there?
Between the two I like Paprika babies much more too. It put a smile on my face the first time I saw it because it has such a strong ironic connection. Spaced far enough apart though I think they could both still work.
The Robot Unicorn in this beta was actually edited that way by Deuce, not me. I like it better then the one I was working on because I think it works better with him hitting it, boom, cut. Made me laugh. I may make it a bigger explosion and see how it looks, but I kinda like how now it looks just like in the game.
Last year I really liked having something break up the credits (and I think it made people more apt to sit through them)...maybe that Gundam one can go there?
- Squancho
- Joined: Tue Apr 12, 2005 6:27 am
- Status: Just livin', man...L-I-V-I-N.
- Location: Lancaster, PA
- Contact:
Re: AMV Salad 5: Happy Meal (Post-Production)
...maybe right after he announces the keyboard solo?moonbunnychan wrote:Last year I really liked having something break up the credits (and I think it made people more apt to sit through them)...maybe that Gundam one can go there?
Zenkaikon
AMV Showdown Coordinator
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- moonbunnychan
- Joined: Mon Feb 16, 2004 4:28 pm
- Location: Northern Virginia
Re: AMV Salad 5: Happy Meal (Post-Production)
Oh, and I also think having ALL the old anime up front would be a bit too much. I much more like having it split up.
- Gaelstrom
- Joined: Sun Aug 10, 2003 7:25 pm
- Status: Sending enemies to the next dimension
Re: AMV Salad 5: Happy Meal (Post-Production)
You're right, I didn't mean every one of them immediately. But I do like the idea of the majority of the cumbersome ones in the first half, also because several of the longer ones happen to be older footage and/or references. Such as Muppet Babies and Tenchi peeing are mellow enough to belong earlier to be at full concentration. One that I think works pretty strongly later on, for example, is the Sleighbells one. It can be up front, but its Christmasy mellowness contrasting the action also seems to give it a strong 3/4ths of the way through feeling somehow. I just keep being drawn to the idea of them leading the audience through time in a way, just getting a good nostalgia in there. One I feel doesn't belong at the end is the Phantom of the Opera. No idea why, but it feels weaker at the end when I see it there. Another one is the prostitute hippo one... that one belongs near the beginning I think, but not too close, more like 1/3rd of the way. And Sucky Sucky 5 dollah shouldn't be too close. I caught that during this beta.moonbunnychan wrote:Oh, and I also think having ALL the old anime up front would be a bit too much. I much more like having it split up.
One that caught me by surprise is my Wayne's World K-on one doesn't feel like it should be too close to the beginning. In fact I kind of felt like mine were pretty strong in that first beta where they were tossed in near the end. USA though does feel good as a starter, it was actually one I considered as an intro before Dr. Who. As such, I think playing that after Kung Fu Staring Contest, with the Staring Contest dead center at the halfway mark as a sort of intermission (that was a good description of it) then it can almost be like a 'second intro' of sorts to bring everyone back in. Anyway, that was just where my thought process was going. Not sure if we have time for another beta to test it.