Maybe this isn't quite the nicest way to approach a serious discussing on fan video editing theory. I've seen and made a lot of fan crap too over the last twenty years and learned how to edit in a radio/TV broadcasting vocational program. As with all art, our opinions will obviously be... well.. our opinions.the Black Monarch wrote: ↑Thu Aug 01, 2019 1:50 pmHaving made both anime and live-action music videos, and having seen dozens that combine footage from multiple sources, including some that incorporate footage from the original official videos, I'm going to say that's a load of bollocks.
Separate genres of what? Of editing? I would say they are. Of course you can completely disagree with me.But these quirks certainly don't make AMVs, LAMVs, and GMVs separate genres.
The Org does. I would say in an international context, certainly in an English language context, animation made outside of Japan with no Japanese production staff involved in its production and/or no intent to distribute domestically for Japanese audiences is not anime. In Japan, in Japanese, we call everything animated anime (アニメ), whether it is a Disney princess movie, The Adventures of Tin Tin, or Suzumiya Haruhi no Yuutsu. Even in Japan, however, there is an understanding that Japanese animation, as an art form, has distinct style elements, tropes, referential material, and domestic intertextuality (the stuff a reader or viewer brings with them to the work) that animation from outside Japan lacks. It's difficult to describe if you haven't been in a conversation, in Japanese, about it. But the important point is illustrated thus: Rainbow Brite was in part animated in Japan by a Japanese company, but under the auspices of DIC Entertainment (of France) and at the behest of rights holder Hallmark. Although well known in Japan, it was not produced for a domestic Japanese audience. It is アニメ but it is not (English language word with typical context) anime.If you were to split them, would you put anime and western animation in separate categories?
It's also worth noting that a lot of production houses in Japan have non-Japanese staff, and many contract out to non-Japanese animation studios in Korea or Vietnam. But because the story creation, boarding, character design, set choice, key frames, etc are all done in Japan by Japanese production houses for a Japanese domestic market (though with a greater eye towards international appeal than ever before), these productions are clearly anime.
Answered. And that answer is "it depends."Would computer-generated shows like Reboot get their own category separate from cel animation? Would video game footage be split into two categories depending on whether you used gameplay footage or cutscenes? What about games that include live-action cutscenes like the Command & Conquer franchise? If I were to make a music video using exclusively the live-action mission briefings from the Command & Conquer games, would that be a live-action music video or a video game music video? Do you treat pre-rendered cutscenes differently from ones that are rendered in-game on-the-fly? If cutscenes are pre-rendered CGI, does that put them in the same genre as Reboot? What about machinima footage that LOOKS like it's from a game, but is actually rendered using third-party software, like a lot of Minecraft videos are? What the hell would Final Fantasy: The Spirits Within count as? Most of all, if you were to split them into separate genres, where would you put the videos that combine footage from multiple sources, like this one that combines live-action, Western traditional cel animation, western CGI, anime, and multiple types of original fan-made content?
I won't take on all of the hypotheticals you pose, but I'll do some. Something like Tokimeki Memorial so obviously hits all of the above aspects I mentioned, it's clearly anime. It's an anime video game. So is the Utena game. or the Higurashi games/visual novels. And for a long time (though that has changed) Final Fantasy sprites were being rendered in anime style for cut scenes or official art. And this reasoning is what was behind the Org generally allowing video games. However, I think, and I'd have to consult the rest of the admin team, a music video set to, say, Counter-Strike, would be out of bounds.
As far as Final Fantasy: Spirits Within... although the Org accepts it because of the moniker of FF, its Japanese directors, and its Japanese production house (Square Pictures), it was produced for an American audience and actually was supposed to be a proof of concept for creating virtual cast that would look the same but play different characters in different stories. I'm of the opinion editing with the source has more in common with live action than cel animation or the modern computer generated anime that is still supposed to appear cel animated to some degree. Unlike Disney's move in the princess films to "3D" CGI with Rapunzel, Frozen, Moana, etc, anime has very much NOT done that. I'm actually of the opinion I'd much rather that Disney did the same (of course, now they're all about live action remakes which is a rant for another time).
If you mix sources and therefore mix editing techniques, then you have created a mixed media production, which itself is something else again, or so I would say.
But that's just my two yen.