Hmm - thanks for the heads-up, I'll look it over. I hadn't noticed it myself. I think I know why this bass issue might be - I used the sound directly from the game's data, but I intentionally edited that file to be louder for gameplay, which may have resulted in the distortion.Kai Stromler wrote:Excellent video. The visual quality wasn't that bad, but the audio compression really killed the depth-charge FX -- the bass is just destroyed and it sounds crumpled rather than crushing.
--K
I'll probably rework some minor things in the video before I delete the project files next week, so now is the time if you have any nitpicks