This MEP shows a good example of those thingszeromega90 wrote:Lol, nice stuff. If someone can give a detailed list on these kind of things, I would be much appreicated.
http://www.animemusicvideos.org/phpBB/v ... hp?t=73009
This MEP shows a good example of those thingszeromega90 wrote:Lol, nice stuff. If someone can give a detailed list on these kind of things, I would be much appreicated.
*is suprised he didnt see a "Keep Decoy Out" rule*godix wrote:Ya know, it really does depend on what you're doing and how good the members are. If you have a rather restrictive idea, EG you made an audio mix and editors can not edit it then you want to keep more detail of what's going on. If your idea is more open, EG any track that fits a theme with no preplanned audio track, then less tracking is required. Ditto with the members, if you have some less experienced people you're going to have to hold their hands while if you have experienced editors you could probably get away with 'Here's the theme. Here's the technical details. Here's the deadline. Let me know when you're done'.
Here's a few basics I've picked up:
1) Make sure it's an idea that will interest you long enough to complete the damned thing. There have been countless MEPs that died because the coordinator lost interest and disappeared.
2) Make sure you know what you're doing. If you have no clue how to put the tracks together once you have them, how to encode the final project, or what you want the MEP to be then it's probably not a good idea to start a MEP. At minimum you should know what the general idea of the MEP is, what FPS, resolution, and compression things should be submitted in, and how to put it all together.
3) Set realistic deadlines. You aren't going to toss together a high quality MEP in a month. On the other hand, you don't want to take a year to toss together something that's basically a low quality gag MEP (unless your name is Skylink). Keep in mind a long deadline is to allow times for betas but that doesn't mean people are going to be editing the entire time. Short deadlines run into problems like 'I'd love to but I have finals coming up so...' so part of a long deadline is just to let people work around their life. Also don't worry if it's two weeks prior to the deadline and no one has submitted anything. Editors are a lazy bunch who seem to enjoy working under pressure.
4) Know who you're working with. Seriously, if someone wants to join the MEP then go download some of their videos. Not every editor is skilled. Even if they are skilled, their style may not fit the MEP. Don't be afraid to tell someone no. This probably is more for the serious MEPs, the joke MEPs can actually benefit from having incompetent twits around. For example, I wish I could have gotten Sammy to do a segment for DTSEM.
5) If you're going to try pushing your MEP into the top 10% then it's probably a good idea to check with the person hosting it first. I imagine it sucks coming back from a con and finding out your bandwidth has been totally hosed. I'm surprised Ileia hasn't killed me for that.