Capturing Large Images
- The14thGOD
- Joined: Sat Feb 21, 2004 1:12 pm
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Capturing Large Images
Sorry for this not being a video question, but is there a way to capture large images from say a game/anime?
The image I always get is 720x480 (which is obvious why) but can you get any larger than that? say 1200x1024 o.O ish size?
Just wondering, I've always wanted to make wallpapers but the images I obtain are too small and I don't know how other's get such large images.
Thanks in advance,
The14thGOD
The image I always get is 720x480 (which is obvious why) but can you get any larger than that? say 1200x1024 o.O ish size?
Just wondering, I've always wanted to make wallpapers but the images I obtain are too small and I don't know how other's get such large images.
Thanks in advance,
The14thGOD
http://the14thgod.com
A man is only blind to the world, if he does not understand it.
A man is only blind to the world, if he does not understand it.
- Shazzy
- Joined: Sat Jun 12, 2004 8:15 pm
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View your anime in full screen mode?
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Viewing anime in full screen mode won't let you take higher res screenshots.Shazzy wrote:View your anime in full screen mode?
Taking higher res snapies of your videos isn't exactly the right idea. Most hardware that upscales video or image signals do a bad job and the images will look distorted and pixelated. Anyway. I think you need an answer.The14thGOD wrote:Sorry for this not being a video question, but is there a way to capture large images from say a game/anime?
The image I always get is 720x480 (which is obvious why) but can you get any larger than that? say 1200x1024 o.O ish size?
Just wondering, I've always wanted to make wallpapers but the images I obtain are too small and I don't know how other's get such large images.
Thanks in advance,
You should see your footage in fullscreen, then use a program that can take screencaps from DirectShow layer sources, such that it can store the upscaled image currently stored in the buffer. I think Camtasia studio or a similar program from the same company can do it.
- The14thGOD
- Joined: Sat Feb 21, 2004 1:12 pm
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wow, sorry i totally forgot i posted this question .
Thanks for the idea, ill look into the program.
Thanks for the idea, ill look into the program.
http://the14thgod.com
A man is only blind to the world, if he does not understand it.
A man is only blind to the world, if he does not understand it.
- AMV_4000
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- The14thGOD
- Joined: Sat Feb 21, 2004 1:12 pm
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but the line quality is top notch (on the images ive seen in the past)..im not an expert user in photoshop either so that kind of stuff id assume would be harder..?
http://the14thgod.com
A man is only blind to the world, if he does not understand it.
A man is only blind to the world, if he does not understand it.
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Upscaling is a theoretical idea in media history. If the sources are not in good quality or in a form that cannot be transformed with mathematical precision, then there is less that even photoshop can do.AMV_4000 wrote:resize in photoshop and touchup as necessary?
[quote-"The14thGOD"]but the line quality is top notch (on the images ive seen in the past)..im not an expert user in photoshop either so that kind of stuff id assume would be harder..?[/quote]
If you have a progressive scan snap then you have higher chances of upscaling the images. Bitmap and compressed images are just hopeless.
- The14thGOD
- Joined: Sat Feb 21, 2004 1:12 pm
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I don't know if i have progressive scan, how would i find that out?
also that program didnt work, it captures it at it's original size, thanks for the idea though =D
also that program didnt work, it captures it at it's original size, thanks for the idea though =D
http://the14thgod.com
A man is only blind to the world, if he does not understand it.
A man is only blind to the world, if he does not understand it.
- Qyot27
- Surreptitious fluffy bunny
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Take the image into a vector art program and resize as necessary? I did that with Inkscape and blew 800x600 images up to something like 10x original size. Because they were traced first, no quality degradation - granted, I did keep them in black and white (although only because I used the brightness function for the tracer; using the color scanning at a level needed for properly retaining the integrity of the image's color made the program freeze on my comp - which is understandable, since I only have 256 MBs of RAM and a 1GHz processor). Dealing with the saved bitmap exports requires the GIMP, though - parts of the image are somehow encoded as transparent, and so to avoid jagged edges, you have to use the GIMP to fix them up or save as a PSD and open in Photoshop - trying to open the bitmap itself in Photoshop throws an error.
Some H games have large image resources also, without the need for upscaling - Inakoi! for example, has both smaller 800x600 size images (presumably for lower-end computers, I'm guessing), and an identical set at 1600x1200.
Some H games have large image resources also, without the need for upscaling - Inakoi! for example, has both smaller 800x600 size images (presumably for lower-end computers, I'm guessing), and an identical set at 1600x1200.
- Minion
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