Masking is part of everything. From Sounds to the Videos themselves; you can do sooo much with it
1) When following a song,
. a) I make the character the focus and ignore the backgrounds changing (that can always be masked.)
. b) I look to see how much background will need to be rebuilt after the masking.
. c) the only other problem is, "how many people can be added & when -- before it becomes distracting.
2) When following an Idea ( no music has been selected )
. "b" then "c" with Masking and finally "a"
I've found that Drawing your own characters and/or animating "bone structure with clips" ( looking like
Blues Clues reconstructions of your characters ) quite often 'really doesn't work!!! it just looks tacky
. . There is one more type of
design which is rarely used at this organization; the 3rd Party Perspective.
To understand this concept, you'll need to
follow someone to somewhere, and see things through "there eyes."
Example .. here's a set-up of such a concept:
1) find a video clip with someone male/female/dog/cat/moose quietly stocking something ( cutting across the screen to its middle. )
. a) Change the background to a moving/scrolling growth if Bamboo/Sugar-Cane stocks.
. b) there is a 45° off-set to a view of what is hidden, "the character can see it, you can't"
2) Opening theme to "Record of Lodoss War" song = Kiseki No Umi (Sea of Miracles) 'starts with its drums.
. a) you are now seeing things through the hunters-eyes'
. b) 'voices start their chants join the drums' as the scene now begins to display -- what was happening "as they saw it".
3) the music starts it "BOOM" '
chabi-yaak! "BOOM" '
chabi-yaak! .. with whatever they are watching
The 3rd Party Perspectice can be a lot of fun to toy with but, it does require some time to make the set-up work properly.
as you can guess, this is the one I like to work with the most